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The Black Market 0.0.6

Advanced, high-quality, shady, weaponry for the public to use!

  1. Major balancing overhaul

    Dekadrachm
    Our of character speaking this time...

    Well, recently I had one of you users complain about the balancing of the mod saying that the weapon were to cheap and what not. So I took 2 hours to make a pricing plan for balance and even redid all the weapon prices the system I came up with looked like this...

    Code:
    [THE BLACK MARKET ITEM PRICING SHEET]
     
    (Tier#*Power/Rof/5)<--- (No order of operations)
     
    [Tier Base Pricing ]
    {
    T1 1-5
    Rule = 1 + ability
    1: "2"
    2: "3"
    3: "4"
    4: "5"
     
    T2 5-9
    Rule = 5 + ability
    1: "6"
    2: "7"
    3: "8"
    4: "9"
     
    T3 10-18
    Rule = 10 + ability * 2
    1: "12"
    2: "14"
    3: "16"
    4: "18"
     
    T4 15-23
    Rule = 15 + ability * 2
    1: "17"
    2: "18"
    3: "21"
    4: "23"
     
    T5 30-38
    Rule = 30 + ability * 2
    1: "32"
    2: "34"
    3: "36"
    4: "38"
     
    T6 45-57
    Rule = 45 + ability * 3
    1: "48"
    2: "51"
    3: "54"
    4: "57"
     
    T7 85-97
    Rule = 85 + ability * 3
    1: "88"
    2: "91"
    3: "94"
    4: "97"
     
    T8 100-120
    Rule = 100 + ability * 5
    1: "105"
    2: "110"
    3: "115"
    4: "120"
     
    T9 135-159
    Rule = 135 + ability * 6
    1: "141"
    2: "147"
    3: "153"
    4: "159"
     
    T10 170-198
    Rule = 170 + ability * 7
    1: "177"
    2: "184"
    3: "191"
    4: "198"
     
    }
     
    [Variables]
    [
    Rof= Rate Of Fire
     
    Power= Weapon's Power
    ]
     
    [Ability]
    )
    1: Plain bullets/ Plain Slashes
    2: Status effect Bullets/ Status effect Slashes
    3: Explosives, special projectile
    4: Special intense ability, secondary ability change
    (
     
    Tier Price = Base number + ability number * #.
    How it works is depending on what tier is what your basic 4 set of prices will fall into. To determine which one to pick you have a list of abilities. The number by the ability's is the number you pick up there for the tier. I already did the math and included the numbers there for easier access. After I get the tier figured out I will then multiple it by the power of the weapon, and then divide by the rate of fire. Finally I will divide by 5 because 3 is the depth of diamonds and 2 is added rarity to common add them together you get 5. Normally tiers only go to 6 but a select few go past that. And that's it everything should be balanced from this system. If you disagree shoot me an email.

    I did this for anyone who disliked like the price, especially for the person who told me so ;)
    DaedricShadow, Nenock and Crisium like this.
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