Great Idea :)
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Outdated The Tabula Rasa 2.1
Unified Crafting Bench for Mod Content
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Hopalongtom
- 5/5,
Makes trying out mod added items easy, and collecting them into a safe area non conflicting area.
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teethmoon
- 5/5,
As a lazy person, I can say that this has saved me so much time I could write a manifesto if I wasn't playing Starbound so much.
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Author's Response
We're glad to hear it! We're also lazy, so we like a tool that let's us be lazy. I use TR to test my own mods quickly.
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Sc0rpi0n_k1ng
- 5/5,
So far so good. No problems, even if a mods not set to use it you can edit the recipes to add the mod tag your self and make it work.
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Author's Response
That was the driving idea behind the original concept. Just tag and go.
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Xuhybrid
- 5/5,
This is quite a useful crafting table for mod creators to support. You no longer have to ask people to modify their player.config or instruct users to add the recipes manually.
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Ceetee
- 5/5,
Great mod. Will definitely use this for the mod im in the middle of making.
I might suggest changing the recipe so its smelting a cobblestone, or re-smelting an iron ingot? I get that you wanted players to have access to it ASAP, but it seems like smelting the iron is less 'immersion breaking'.-
Author's Response
Our thoughts here were to immediately allow any player easy access to their mod content. Part of the allure of Tabula Rasa is to be able to easily test out mod content, so putting the TR recipe itself further from the beginning might make more sense from an immersion standpoint, it make less sense from a functional standpoint.
When we are able to do merging, the Tabula Rasa will be a starting blueprint that anyone can craft for the cost of 1 pixel.
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Author's Response
It seems a lot of problems are happening on the Repository servers. I'm trying over and over to upload the new update and every time it posts what I write but not the actual mod file. It's quite frustrating.
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Xuhybrid
- 4/5,
This is quite a useful crafting table for mod creators to support. You no longer have to ask people to modify their player.config or instruct users to add the recipes manually. There one thing i would change however. I don't think its necessary to be able to craft another Tabula Rasa from inside the Tabula Rasa. It adds unnecessary clutter in the crafting menu when the Generic Item demonstrates how to use it already.
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Author's Response
It makes it so you can easily replicate further Tabula Rasa's to place elsewhere, ships, bases, etc, without cooking more torches, which I find awkward enough to do once.
At least, that was my logic.
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Author's Response
Yes cooking a torch was a little strange. But in order to prevent the Tabula Rasa itself from messing with any core files, we had to use a recipe that didn't edit any (i.e. a cooking or smelting station).
Using a torch on a campfire ensures any player new or old have easy and quick access to the TR.
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metadept
- 5/5,
This provides a much-needed way to access a variety of mod recipes without every mod changing the base game files willy-nilly. It also looks incredibly classy.
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huhwhozat
- 5/5,
This is a solid way to collect mod recipes and simplify mod creation/installation until an official mod framework is implemented.
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Author's Response
That was the idea when we discussed the concept. The PAK file format will certainly change a lot of this process for the better, but Snoop would like to update the Tabula Rasa even after the file format change to keep the TR relevant as a quick way to test/implement minor mods.
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