Frackin Universe Addon:
1.3 Compatible. A lot of Irken Tech has been moved to the new Irken Assembler Crafting table. Craft it by pressing C to build vehicles, augments, weapons, special PAKs, and armor.
Irken planets have a greater chance of showing up with newly made characters.
Warning if you have a Irken character previously the change of Material IDs will cause your ship walls to fill with dirt. To fix this delete your ship world, restart a new game, or replacecurrent the shipwalls manually. Go to C:\Program Files (x86)\Steam\SteamApps\common\Starbound\storage\player. Once there, find your latest SHIPWORLD file and delete it if you wish to delete your ship world file.
Hello Everyone! This is my first mod. There was a previous outdated Irken mod before. So to bring back that experience I decided to create my own from scratch! There are some bugs here and there, so this mod is not finished.
Gaz, Tak, and Dib hairstyles
Comes in different shades of colors
Different Eye colors
Different Horn variations
Comes in different shades of Green
Different Eye colors
Some variations of antennae however not much. You'll have to keep clicking through the variations to find them.
Custom Mech deployment animation.
Erichius rain on abandoned Irken planets.
Irkens have a status weakness. Food poisoning has been removed in exchanged for PAK upgrades, and Irkens inability to remove them or else suffer from 10 minutes of Doom.
Indicates a healthy Irken
Warning none Irken players should beware of wearing Irken PAKs. You'll learn Irken recipes but the PAK will kill you if you wear it for too long.
Armor and Weapon Features:
GirSuit (Created by cipherGeneticist)
Irken Invader Uniform
Tier1 Irken Elite Armor
Tier1 Irken Minigun
Tier1 Vortian Armor
Tier1 Irken Headpiece
Tier1 Irken Sword
Tier1 Vortian sword
Tier2 Irken Technician Armor
Tier2 Irken Driver
Tier2 Irken grenades
Tier2 Irken JetPacks (Augment compatible)
Irken Brain Extractor
Tier3 Irken Demolitionist Armor
Tier3 Irken Pistol
Tier3 Irken Spear
Tier3 Irken Spacesuits (Augment compatible)
Tier4 Irken Spec Ops Armor
Tier4 Irken Shotgun
Tier4 Irken Stun Spear
Tier5 Irken Guard Armor
Tier5 Irken Assault Rifle
Tier5 Irken Reinforced Driver
Tier6 Irken Trooper Armor
Tier6 Irken Violium Driver
Tier6 Irken Stun Claw
Tier6 Irken energy sword
Tier6 Vortian energy sword
Tier6 Irken Charge Gun
Tier6 Irken Rocket Launcher
Tier6 Irken SMG
Tier6 Vortian Armor (found in acceleractor)
Armors are also dyeable for two colors only. Purple or Red.
AI, Vehicle and Ship Features
Custom SIR unit and Lard Nar SAIL AI
Irken NPCS and visitors
Added all tiered custom ship upgrades.
Custom Sir Pet
Custom Irken hoverbike
MegaDoomer X-3 Combat Stealth Mech
Irken HunterMech body
Irken HunterMech claw
New Irken Planets. With a chance of being a lava (red clouds) or erichius varient (purple clouds).
Captureable Malfunctioning Sirunits
Furniture, and Items
Includes starter items within ship locker at start
Irken PAK which provides an energy boost, augment slot and breath protection.
Irken Bar Stool
Irken Ceiling Light
Irken Rubbish Bin
Irken Ceiling wires
Irken Weapons rack
Irken Reinforced Blocks
Irken Wall blocks
Irken Chests (Now found throughout Irken planets)
Irken Assembler (A new Crafting table which can be built with C key and upgraded)
Major Bug fixes:
Compressed and made selecting antennae on Irkens easier
Fixed a bug where the Modular Irken Mecha Claw would freeze in place and render the mech unuseable.
Fixed Muzzlefire on irken shotgun and machinegun
Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.
PAK protections fail briefly when teleporting back to the ship. (none game breaking but can be annoying on poison planets)
SpittleRunner's muzzle fire is invisible.
Flying vehicles have problems with clipping sometimes.
Upgraded tiered ship has graphical problems tier 5-8
Vending machine image shows double images when it shouldn't.
Possibly other bugs. (let me know if you run into any and I'll fix them)
Some crashes may occur
Changed the color of Irken tables slightly so they don't clash as much with the background at the outpost.
Vort dogs require a inferior brain instead of cooked fish.
Irken Assembler now requires a superior brain to reach tier3.
Mobs drop brains when killed with the Irken brain extractor.
Add more NPC names that are more Irken-like.
More Irken food items
Add better dye colors for other colors besides red and purple.
More Irken Furniture.
Tier 1 and 2 ranged weapons.
Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
Custom death animations.
Sir attack pet.
I'm always open for more ideas. Weaknesses, strengths,weapons, armor, and anything. Suggestions are most welcome!
Special thanks to cipherGeneticist for making the GirSuit
- Mod Pack Permissions:
- Anyone can use this mod in their mod compilation without the author's consent.
- Mod Assets Permissions:
- Anyone can alter/redistribute the mod's assets without the author's consent.
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Xeno's InvaderZim Race Mod 2.8
Play as the Irken and Vortian Race from Invader Zim.