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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. Vortian AI update

    XenoMind
    Fixed a few bugs and added some new features.
    [​IMG]

    Armor:
    Tier1 Vortian Gear

    Misc:

    Added Lard Nar as a Vortian AI.
    Added new treasure pool for Vortian rouges and Irken Defectors. They have a low chance of dropping incredibly rare race specific items.Including Irken Mecha parts.
    Added a few variety of horns for the vortians
    Vortians can now craft Irken and IZ related foods.

    Changes:

    Changed the probability of encountering vortians to a lower rate on Irken planets. (Before they were spawning way more than they should)
    Moved the modular mech art up some

    Bugfixes:

    Compressed and made selecting antennae on Irkens easier
    Fixed a bug where the Modular Irken Mecha Claw would freeze in place and render the mech unuseable.
    Fixed Muzzlefire on irken shotgun and machinegun

    Planned Updates:

    Microdungeons and villages
    More Irken based monsters and robots
    More blocks
    Add more NPC names that are more Irken-like.
    More Irken food items
    Add better dye colors for other colors besides red and purple.
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
    Custom death animations.
    Mech parts.
    Saint Apollyon likes this.
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