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Zerotap Dash For Techs 2.0 1.3

Zero taps given.

  1. Final DASH!

    The Avelon
    Fixes the long-standing bug of dashing in the wrong direction when you press the dash key while holding both Left and Right.
  2. Vanilla Settings

    The Avelon
    Not even changing the version number. I mistakenly did not revert my 1.0 mechanical changes in the last update for vanilla techs. If you want the actual mechanics of vanilla dashes to be different that should be up to another mod. So I rolled back to vanilla settings for all techs. The ONLY thing this mod does is add a dash key, remove double tap functionality, and change references to double tapping to reflect that change.

    I will probably be rolling out my own version of a "freedom of...
  3. Compatibility with...other Zerotaps

    The Avelon
    I forgot to put a check to see if other ZT mods were patching the controls UI, which didn't actually do anything bad, but did cause multiple Activate Body Tech entries to show up in your key config menu. A minor annoyance, crushed.
  4. Zeroconfig Update

    The Avelon
    Included now is the addition of the ability to configure your dash key the same way you configure all of the rest of your keys. The mod is now .Pak format and has no included readme because none is needed. Woohoo!
  5. Elegance Update

    The Avelon
    I rebuilt the ZTD code to inject my code into the techs instead of replacing the entire tech's Lua. This means if the Tech's base script file gets changed, I don't need to update.

    Much thanks to bk3k and Errors4I for suggesting this method and help with syntax, respectively. :)