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Why the doesn't "zlevel" work??? I'm trying to create a ".activeitem" that has only one function: to create an animated visual effect of a cape. I...
I'm creating a weapon that applies a custom status effect when it's held in a player's inventory. I think I know how to check if a player is...
is the player accessible from activeitem? i want to be able to take some items from the players inventory when the weapon is used.
So I have an activeitem lua script that involves conducting a series of checks on the object the player is clicking on with the item and then...
So I came back from a rather long (over a year) hiatus away from Starbound and decided I wanted to make some mods again. Anyways, (once again) I...
I'm working on a weapon which will use a few different sounds to indicate its state(s), but I can't figure out how the playSound() function works....