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Hello! I have a status effect that must check existence of another status effect on character to execute some commands. Is there any way of doing...
So, I made a gun that applies an effect to a monster hit. The effect lasts one second. if the target has less than 0 health and we haven't...
I made a custom effect that has a ghost follow the player if they are affected I have the animation and everything but I have trouble with the...
Hi, I'm looking for a way (in the .activeitem, .weaponability or .lua file, doesn't matter) to apply an effect to the player upon using an...
I see mod, that make blood in the game. Why it's not vanilla game? It's so easy to make, and give some realistic!!
aight, so im tryin to make a potion that has like three status effects on it, but when I can't figure out how to add more status effects. every...
Hello once more, My predicament this time is I would like to create a temporary and screen-wide/blinding status effect - preferably a texture. A...
Is there a status effect that stops fall damage completely? Or would one have to be made (and has it been done)? I tried with the Low Gravity...
I want to add a regeneration passive to an armor set, so I'm trying to make the regeneration a little slower than it is and also trying to remove...
in this tweet: https://twitter.com/metadept/status/704371550183624704 shows "head.png remove" effect. I need it. how it can be realized?
I hate to be a bother, but I've recently created a zombie race mod, and... unfortunately I'm not skilled with json or LUA stuff. I'd been...
Simply put, I think some of the basic status effects should be altered a bit, so I want an open discussion on the subject. I like how fire and...
Hi, i have a "Tapper Farm" (80 trees), the problem is the transparency of the trees, it's difficult when i have to see what tapper of each one is...