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Hello! I have a status effect that must check existence of another status effect on character to execute some commands. Is there any way of doing...
Hey, I've been reading some guides and (kinda) achieved what I wanted, which was gliding in the air (like Terraria wings) when holding jump with...
I want a type of npc to play different sounds when you get near to it. I am using this script as a base. function init() self.npcSounds =...
Hello! So I've been making a race mod, and I need to do something about the sleeping bit. I basically want to hide the player sprite and replace...
TL,DR: Comment your code, license it under MIT's. Guys (and girls, obviously), I've been programming for a long time, and, now, toying with SB's...
* Edit: This thread was called "Passing functions through world.setProperty" This works fine: a[1] = "a" a[2] = "b" world.setProperty("a",a)...
Just a bug I found on the scripting engine. Crossposting here as a FYI for modders who don't watch the support forum:...
I don't know if bugs in the scripting engine go here. If there is another place, I apologize in advance and ask for some moderator to move the...
Hey, lua API allows for reading world property by: world.getProperty() I assume that it is the world a player currently is in. Can I access...
When making a new asset, which is generally best practice in these circumstances: Patching JSON files vs. creating new ones when modifying...
For instance, I've set the "defaultUniform" for one of my floran crew members so that his fabulous floral head can be seen freely whenever he's on...
With the release of 1.0, I have heard that the devs will now be able to stop working on the engine, and focus more on gameplay and scripting, that...
I am trying to make a mod where you can interact with a console object and it will open its ui with the players inventory next to it. Similar to...
I'm working on a weapon which will use a few different sounds to indicate its state(s), but I can't figure out how the playSound() function works....