Mob A little SOMETHING i missed in Terraria

Discussion in 'NPCs and Creatures' started by Sniplet, Aug 14, 2013.

  1. Sniplet

    Sniplet Void-Bound Voyager

    I'm gonna be frank here, this game seems a lot like Terraria. Starbound looks way better and interesting though with it's unique innovation and tons of features and weapons.

    Anywho, let me get to the chase.
    When i played Terraria, you always knew you were safe in your house (unless some 1km long robot worm was spawned..), zombies took eons to break down the door, and that was pretty much the only way for monsters to come in, and even after they entered your house, it was easy to avoid them if you had more than 1 floor.

    I wanted more danger, wanted more insecurity and a sense of never actually being safe in my own house.

    I really wanted many different mobs capable of tearing your house down to the ground, being able to bomb my house and leave gaping holes for hordes of monsters to enter through (or being smart enough to exploit), forcing you and your friends to defend the house, making a last stand or eventually had to run for your lives, leaving your house because it is no longer safe.

    Huge house-destroying waves and waves of mobs events once in a while when it gets dark would be the sweetest thing ever. (Numbers of monsters spawning depending on the difficulty you set it at, your gear, your level, the amount of time played.. SOMETHING! I NEED ACTION, I NEED A CHALLENGE!!!!)

    Oh and also, a new mob suggestion: Mobs that sole purpose is to eat the blocks that players have put up. (Like a house), but otherwise ignores the blocks the world started with, like the dirt on the ground or the trees.
     
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    SuggestionsBot Autonomous Posting Device

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  3. Nerva

    Nerva Parsec Taste Tester

    Y'know, we see this a lot. The comparison is really grating and even insulting for a lot of us here in the community. Would you mind not making it? :rolleyes:

    Zombies could actually never break down the door unless it was a Blood Moon. Only ten surface mobs in the game can actually get through a closed door at other times - Possessed Armor, Werewolves, Wraiths, Clowns (by blowing it up), Mummies, Dark Mummies, Light Mummies, Goblin Warriors, Goblin Thieves, and Goblin Mages. Of those, one only spawns during a Full Moon, three only spawn in a desert, and three only spawn during Goblin Invasions. I don't count The Destroyer and other hardmode bosses because they have to be deliberately summoned - and if you summon one next to your house you kinda know what you're getting into.

    The problem with this idea is that destructive mobs don't really stop spawning. If this idea were implemented, there would also need to be a way to prevent enemies from spawning close to your home, otherwise there would be no point to building anything on worlds with destructive mobs - it would be torn down the minute you get unlucky with the spawns. You could not store anything, as mobs would blast or dig or otherwise work their way into your item hoards and destroy them. You can't guard your home 24-7 or you'll never get anything else done.

    I get that some people like surviving against tremendously averse conditions. That's fine and all, but when you generate worlds full of destructive mobs, the world is uninhabitable in any permanent sense. "Survival" means either never going there, or going there just long enough to obtain what you want and then leaving. You can't settle such worlds, and so you will always be "safe in your own home" - because homes, by necessity, would have to be built on worlds that are safe for them to exist.

    I can't support this. Breaking blocks and causing them to drop is one thing. Actually removing blocks from the world is quite another. While technically blocks of all kinds are an infinite resource, the effort required to get them isn't. Losing rare blocks and possibly other things to an environment-eating mob would be disastrous.
     
  4. Jaden850

    Jaden850 Big Damn Hero

    The only way this could work is that the blocks are dropped on death and had a chance to spawn at a ration of 5/100.
     
  5. Sniplet

    Sniplet Void-Bound Voyager

    It was definitely not meant as a insult, it was meant as a huge compliment.


    Sure I see some problems with my ideas, out of what you write. But I also see some solutions!
    For example with so so many galaxies and planets in the universe, you are BOUND to find super hostile planets at some point throughout your travels, planets that are barely habitable by the players because it is inhabited by highly destructive monsters.
    Before landing on this so called planet, maybe you could get a warning on a screen or being able to fly land, check it out quick and if dangers arises above your head, flee into space again and come back later when you are better equipped.

    I love games that are excruciatingly hard and challenging, I don't want surviving to be easy, I want it to be very hard, challenging and rewarding. (Usually helps if there is something at stake, such as your inventory, exp, or money. Or just like with a character on hardcore mode)

    You said some blocks will be rarer than others, and with those rare blocks, maybe you could turn them into floor/wall/ceiling blocks. Lets say you make a house out of blocks that are hard and sturdy.
    Unlucky spawns could always be a reality, but instead of being completely doomed and all your wall blocks gets eaten by my suggested "block eating mob", or destroyed by other mobs in one second, the blocks could have DURABILITY, and the lower the blocks health gets, the more destroyed it looks or fades in color or something, that would make you have a standing chance even in hostile worlds.
    But yeah, if your house is made of dirt, you are screwed.


    A laser shield, making a bubble around your house, to repel and kill a few monsters before breaking down or something, perhaps upgradeable.
    Tesla coil defense system, machine gun turrets, mines, pit traps, trip wire sound alarm system (non-lethal). (could be overpowered, but everything can be balanced with some weaknesses like some stuff requires power/ammo refill/a pilot. Example: A Tesla coil would require a upgraded power-supply and has a chance of breaking or short-circuiting the power-supply, or just explodes after certain use)


    I kind of like the sound of that, makes it risky and you got something on the line, instead of not caring, you will actually rush out to defend your precious and valuable house.
    Maybe it could be possible to make the monsters ignore your house when you aren't inside of it.

    I am not a game designer or programmer, I am sure there are some ideas of mine that seems ridiculously stupid to you, but I know what I would really like to see in your game. My ideas are all from what my heart desires, maybe it isn't realistic, but hey. I'm trying :D
     
  6. Gentleraptor

    Gentleraptor Pangalactic Porcupine

    I see absolutely no point in this. If a mob wants to get into my house, it should be through the door.If it can break it down, there also needs to be a way to prevent them from entering (such as sentry guns).

    I build houses to have a safe place, not as decoration... the worm mobs were annoying enough to me as is. Clowns? Even worse.
     
  7. Sniplet

    Sniplet Void-Bound Voyager

    Different players, different playing styles, i loved the clowns so much, there weren't enough of them :p

    If there was a Difficulty setting for a whole server, or maybe just some super hard and difficult planets where all hell breaks loose and all the house eaters spawn, maybe I could get what I want, and you could get what you want.
     
  8. Newominus

    Newominus Scruffy Nerf-Herder

    If it was restricted to specific planets or on a difficulty setting, cool, I dont see a problem with that, aside from the time it would take to implement for such a feature, as well as the mobs.
     
  9. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    No. Just no.

    What you need to understand is that people will find this indescribably annoying and needlessly stressful. Maybe you and a few others will get a kick out of the "hardcore challenge", but there is absolutely no appeal to many players. If you're so desperate for it, make a mod. That way people won't be forced to play it.
     
  10. ZangooseSlash

    ZangooseSlash Black Hole Surfer

    no, creepers ruined trying to build anything nice in minecraft
    srs
     
  11. MEWMEW

    MEWMEW Existential Complex

    Creepers are already in :p
     
  12. ZangooseSlash

    ZangooseSlash Black Hole Surfer

    well
    i might as well make lava pits around my house if thats true
    ruin any kind of fun building if some retarded suicidal thing blows its guts all over my place
     
  13. Nerva

    Nerva Parsec Taste Tester

    Only as a reference/easter egg. They're not going to appear on every world. Creepers will most likely be very avoidable.
     
  14. Solomon Darling

    Solomon Darling Scruffy Nerf-Herder

    @ Nerva

    I don't see why you guys bother so much about people comparing Starbound to Terraria. It totally makes sense and quite frankly, Starbound took a lot of inspiration from Terraria.
    You shouldn't be bothered about it, unless someone starts bitching about it and going all like Starbound > Terraria (or the other way around). Fanboyism sucks anywhere, at anytime.

    @ Sniplet

    I can really see your point there. It would indeed be fun in some cases. When you're still playing on your wood shack, or your dirt house.

    But I like to mine like a motherf*cker for two days straight, and then spend the rest of the week building myself a nice, cozy, classy castle or mansion. I safeguard it with traps and even some emergency exits to lead monsters away from my house, so they won't blow it to bits :)ssssssssss:) if I'm not careful.

    Do you see how upsetting it would be to me if something happened and I had to leave my house? Or if it got destroyed somehow? :p
    Hell, I even build underground labs to test explosives and traps just so I won't blow up my home by accident!

    I understand you feel for survivability and how that can enhance the gameplay in so many levels! I agree. But unless they give me a big space to build a safeheaven (like a space station, for example), I wouldn't want my house being raided on a planet. It's just too much work going down the drain.

    I can see myself building a survivor's shelter near a mine or dungeon, though. Always sleeping with one eye opened, traps everywhere and suddenly aliens raining the hell on me, while I try to survive the night. It would be fun. Again, I agree with you :)
     
  15. Nerva

    Nerva Parsec Taste Tester

    It bothers me because while yes I'm aware of the similarities, I've been trying to convince friends that Starbound is not just some Terraria ripoff that isn't worth playing. It would help if they couldn't look on the the games' own forums, and see the same comparison made. First impressions make or break games for some people, and I'd like to get most of my friends playing Starbound with me when it's released. I can't do that when people constantly make comparisons between Starbound and a game most of them hate (although that has more to do with Redigit's double-dealing than with any negativity about the game itself) on its own forums.

    I can expound on the game's virtues until I'm blue in the face, but if they can look for themselves and see people calling Starbound things like, "Terraria knockoff" or "Terraria homage" or "Terraria 2" then there's nothing I can say that will matter.
     
    SPARTEN1337 X13 likes this.
  16. Solomon Darling

    Solomon Darling Scruffy Nerf-Herder


    Ah, I totally understand now. You see, I've worked as a food distribution company's salesman for quite a while. Whenever I went up to a client trying to sell my product and he had a similar product, he'd refuse to buy it.

    All you have to do is show them what's the best that Starbound has to offer. Mainly those things that they might miss in Terraria, but that you can find in Starbound, like randomly generated monsters.

    Or the character customization which is a lot better. NPCs that aren't half as annoying as Terraria's. Quests. Lots of different planets that coexists in the same universe (unlike in Terraria that you have to load a different world every time). Larger worlds. More dungeons. More interactivity with the decorative objects. Races . Instruments. Etc... :)
     
    SPARTEN1337 X13 likes this.
  17. NovaTheKid

    NovaTheKid Big Damn Hero

    if you've seen the stream from th other day, you'll see some monster that threw rocks, that did destroy terrain, even if it was one block at a time. im sure some mobs could have attacks that do much more than destroy one block
     
    SPARTEN1337 X13 likes this.
  18. Andrew1163

    Andrew1163 Void-Bound Voyager

    The whole point of a house is so everything you stated does NOT happen...
     
    Jonesy likes this.
  19. blazer33333

    blazer33333 Phantasmal Quasar

    I like the idea of only some planets having mobs like this. If you get a warning and it's only an a few planets, i'm ok with this.But everywhere? No thanks.
     
  20. Solomon Darling

    Solomon Darling Scruffy Nerf-Herder

    Well, we have to consider that the safe heaven in this game is actually the ship and not the houses, but I still would want a mansion :(
     

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