As the title says, these are things I'd like to eventually see in Starbound, even if every single suggestion on this list were to be added after 1.0. CF seems to have a pretty good idea of what they need to get done before 1.0, so expecting any of this to get done within that same time frame would be unrealistic. I was debating whether or not I should post this in the suggestions section, but there's just too many unrelated ideas for it to make sense to post there. I'd also like to see what others think should eventually be added to the game. Anyways, buckle up guys because this is going to be a LONG post. EQUIPMENT SUGGESTIONS The way dye is currently implemented is a bit underwhelming. I’d love to see a dedicated dye station with the ability to dye armor and weapons with a primary, secondary and even a tertiary color (helmet visors for example) if it made sense for the weapon or armor piece. There should be a much wider variety of color combinations instead of being limited to 12 or so. MrMagical's Dye Mod had a massive variety of colors and it was amazing. Do something like that for vanilla please. Let players customize the color of their matter manipulator and its beam color. Allow players to take apart random generated melee weapons and guns with some sort of disassembling/reassembling station. This would increase incentive to seek out weapons for the collection of different hilts, blades, barrels, stocks, etc to build custom weapons with the parts we think look the coolest. In the nightly build, certain back items can be enhanced with augments. Add augments for armor that are specific to certain parts (head, chest, legs) like a breathing and night vision augment that can only be used on helmets, protection or health boost augments that can only be used on chestpieces and movement enhancing augments that can only be used on pants like run speed, swim speed, jump height, etc. Augments for weapons that replace secondary ability/elemental type would be welcome too. Armor and weapons should get progressively more difficult to craft as the player advances through the tiers. Basic stuff like iron should be very straightforward to get while very high tier equipment like impervium should require a vast amount of different resources and processes. Add automation like liquid pumps for fountains and waterfalls, automated farming, automated item storage, automated mining, etc. This idea is a bit more controversial, but I'm going to throw it out there anyways. Power collection and management. Higher tier crafting stations should require energy to operate. The player could build solar arrays, wind turbines, watermills, etc and then connect them to a device that stores energy using the wire tool. They could then wire this device to the stations that need power. This would require players to build on planets to craft things. I’d also like to see campfires that use wood, furnaces that use coal, etc. SHIP SUGGESTIONS Modular ships. Rather than being forced to use a fixed, pre-made layout, the player should be able to expand their ship with a selection of different parts. The player would be limited to a certain number of parts based on their license or crew size. Ship expansion parts should come with the option for a blank or filled background (with the pipes and engines and whatnot) so that we can make certain parts of the ship have custom windows using glass tiles. Add a selection of paint jobs to choose from for ships so if someone wants a black Human ship or a red Hylotl ship, they can have it. Add the ability to switch to a different ship style, like switching to an Apex styled ship from a Human styled ship. If modular ships were a thing, it would just change the exterior textures of the ship parts to the new style while keeping the ship’s layout intact since the parts are universal across all styles. Prevent players in survival/hardcore mode from beaming up when they’re in danger. The beam up button acts as a get out of jail free card, which makes survival pretty lame. Having an enemy spot and pursue you should temporarily disable the beam up option to prevent players from bailing out when they know they’re in trouble. When the player is safe, a short timer should initiate when the beam up button is pressed and will teleport the player once it reaches 0 without any interruptions. Players in survival/hardcore mode shouldn’t be allowed to beam up when they’re submerged in liquids either. This will prevent them from getting a free pass when they fall into lava or are about to drown. Make players take damage on their ship. I’ve noticed that if you’re poisoned, burning, suffering from radiation or anything else, beaming up to your ship instantly makes you invincible and grants immunity to any status effect. This is bad because it further detracts from the survival experience. Players should not be able to use their ship as an emergency safe space. If someone is about to burn to death, beaming up to their ship shouldn’t save them. Make players play more carefully. Add ship permissions. Make it so you, the owner of the ship, have the ability to grant party members the privilege of breaking and placing things and opening containers. Make it so only the ship owner can do these things by default. This could be an option added to the list that appears next to a party member when you click on their portrait. PLANET/UNIVERSE SUGGESTIONS Deep underground should have lots of heat and pressure, no signs of life, lots of lava, lots of spikes, gas pockets, radioactive materials that are harmful up close and other environmental hazards. The deep underground should also have ores and rare materials that are not available near or at the surface of planets. Asteroid fields should be very cold and have zero gravity. Some sort of booster or jetpack-like item should be required to traverse them. Asteroid fields could contain lots of ores in the floating chunks of rock and derelict ships and space stations with loot. There’s too many habitable planets and not enough extreme ones. We need resource-rich planets with no life, but volatile weather and environments. Extremely hot or cold barren planets with storms that are deadly enough to kill the player would be awesome. Planets with structures and npcs above and below the surface should be the exception, not the rule. The majority of planets should have no signs of past or present civilization (dungeons, micro dungeons, etc). Underground structures also shouldn’t go any deeper than the layer below the subsurface. Underground structures should also be influenced by the structures at the surface for consistency. Seeing a dirt cavern with plank houses and flowers near the molten core is just ridiculous. The underground needs to get more brutal as you descend. Nebulae. I’m pretty sure this is a planned feature, but I haven’t seen word of it in a while and I think it’s worth bringing up again. Once the player has successfully traversed through all tiers, they should unlock the ability to pass through nebulae. These will contain planets of every type and of varying difficulty. All planets will be above threat level 6 (extreme). MONSTER SUGGESTIONS Bring minibosses back. They should be able to appear at the surface (ground and flying), underground and underwater. They should be rare, much larger than your average monster and have unique monster parts. They should also drop unique items that can be turned in for a reward. More dynamic monsters. They’re currently way too predictable and all behave the same way. I want to see random generated monsters that: stick together in groups help each other attack each other (predator vs predator) prey on others (predator vs prey) flee when near death become extra aggressive when near death have projectile attacks (this was removed for some reason) call for help when attacked warn players when they’re too close flee from players upon being approached pretend to play dead Bring back night monsters. They should pose a greater threat than daytime monsters and blend in with the night using dark color palettes. Make nighttime spooky again. Bring back monster sounds. They made the game feel much more alive. Instead of making monsters shriek when they're poisoned or burning like they used to, make then grunt. Make unique monsters less common. They need to be spread thin more in order for them to truly feel like a good find. ECONOMY SUGGESTIONS Make it so capsules drop pixels and nothing else. Item drops like torches, flares and climbing rope are a nuisance to players who have already progressed up to mid game. Pixels are so abundant that they practically have no value. Monsters should not drop pixels. The amount of pixels in chests should be reduced. Make it so players have to actually earn the majority of their pixels through rent or selling goods to merchants. Merchants should not have unlimited items and pixels. Make it so they have to restock over time. Make it so that the player cannot dump all their useless stuff into one merchant. Make specialized merchants who offer more pixels for the kinds of goods that they sell, like a doctor paying you extra for medkits and stim packs. Tenants should always pay the player in pixels with the chance of a small gift on the side. More often than not, tenants give the player items they don’t even need or want, so please make every tenant pay in pixels. OTHER SUGGESTIONS Add a proper temperature mechanic. I’d like to see the old thermometer come back with a hot and cold end. The middle would be the ideal temperature. Allow insulated buildings to block the heat, cold and radiation from outside using certain devices. Instead of just having backpacks that completely nullify environmental hazards, they should reduce how much the environment affects the player by a certain amount. Clothing items and augments should also help reduce the environment’s effects on the player which can stack up to a 100% resistance with the right gear. Things like nighttime and storms should affect the temperature. Being wet would be deadly in cold environments. Radiation should build up over time, getting more and more deadly as the player accumulates it. Have ways to slow down, reduce and prevent radiation poisoning with equipment and consumables. Also, add a Geiger counter sound because it would be cool. Furniture sets are way too limited. Expand upon them. I want to see sinks, cupboards, cabinets, wardrobes, dressers, desks, lamps, nightstands, bookcases, fridges, toilets, tubs and a bunch of other stuff for a lot of the furniture sets currently in the game. (see: Pixel Goods Store mod) Themed tiles to go with the furniture sets would be awesome too. Add a mech, submarine, aircraft and bulldozer to the vehicle shop at the outpost and offer more colors for all of the vehicles. Make vehicles require fuel or energy (not energy bar) to use. Handmade cities that the player discovers throughout Starbound's story. Much like the outpost, these would be places that the player would visit by teleporting to from the ancient gate. After scanning enough of the related objects for Esther Bright, she would locate the coordinates of a certain place in the universe that the player would need to visit to progress. These cities could be full of interesting characters, side quests, bits of lore, merchants and other goodies. The player would have to talk to NPCs about the whereabouts of the artifact of that city's inhabitants. After searching and helping out enough, the player would eventually get the information they need to start the mission. I feel like this would make Starbound's story much more exciting.