To help better utilize GeorgeV's new Po, here's a fun boss encounter. Lore On a far-flung planet, you come across an APEX scientific outpost. Upon questioning, one of the scientists tells you about an experiment that didn't quite work out as well as planned. The scientists had been conducting research into nutrition, in the attempt to create the ultimate diet pill. To speed up experiments, the scientists created the Anomalous Primate Experiment, or A.P.E. for short. After telling you this much, the scientist clams up, and won't tell you what exactly went wrong. All you can get out of him is a map to the old lab. Structure Once you get to the lab, you explore and finally discover the room housing the A.P.E., which is (unsurprisingly) an enormous monkey. The monkey is locked into a large room with a number (3-5) fruit trees, which periodically grow new fruit. Each time a piece of fruit drops from a tree, the A.P.E. rushes over and noms it. This causes him to spawn (cough, cough) a set of Pos. These Pos are able to travel though 2-block wide ventilation ducts to where the player is waiting, and attack. Phase 1 To begin Phase 1, the player pulls a lever to open the door to the A.P.E.'s room. This starts a countdown of say two minutes, while the door slowly begins to roll open. Unfortunately, it also knocks open the ventilation ducts, which allow a flood of Pos to reach and attack the player. The player must fend off these attacks till the dorr is fully open. Since the ducts are just 2 blocks wide, the player can't use them to sneak into the room early. Phase 2 Phase two begins when the player enters the room. Pos continue to spawn, and must be fended off. The A.P.E. is invulnerable at this point, but will occasionally fling some Pos at the player. A hit will stun the player for a few seconds. In this phase, the player's goal is to cut down the fruit trees, to prevent further Pos from spawning. Phase 3 Once all the trees have been cut down, the A.P.E. gets enraged. He charges the player, and can be tricked into banging his head into one of the walls. This stuns him, and leaves him vulnerable to the player's attacks for a short period. From this point it's a conventional battle, where you slowly whittle his health down to 0. Rough Schematic I look forward to hearing what you think!