Ok, I searched and found a related thread for this, and posted my feelings about this related topic, where I was informed by a moderator, apparently without even reading my remark, that I shouldn't necro two year old topics that wasn't related to the modern version of the game. It was then locked. However, it was basically on the same topic, and it IS applicable to the modern version of the game, or I would not have gone looking for the topic in the first place. Since old applicable topics seem to be taboo, I shall start my own. First I must ask, is there a way to lock everyone into the same difficulty that logs into a server? When everyone can play in the same world with different difficulties, it makes it easier for some to accomplish goals than others. For instance, if your working together with other people and your playing on Normal, but they are playing on casual, why would you ever go mining for ore when you can send your friend who doesn't drop ores if they die and never has to eat. Why would you play on die hard, when no one else has to do the same? There's also no accurate way to gauge accomplishment in the game either. One person might be playing casual, and build a whole city on a world out of advanced or rare materials easily while another on the same server playing the same amount of time and effort hasn't been able to accomplish even half as much because they actually have to be cautious as well as fill their bellies from time to time, or they might loose ore on their Normal mode, or their single life on die-hard.