Modding Discussion About adding dungeons to the game

Discussion in 'Starbound Modding' started by TigrexDai, Jun 10, 2021.

  1. TigrexDai

    TigrexDai Void-Bound Voyager

    Hey guys, I need some help with dungeon modding. I'd like to add a new big dungeon to surface dungeons so I modified the terrestrial_worlds.config.patch, but it doesn't work. I even increase the priority to 8 and I can't find them on the planets where I put them (Forest and jungle), instead, even those priority 1 dungeons appear.

    I don't know whether I should set it as encounter dungeons instead or is there any other solutions ;-;
     
  2. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    Try FTLing far away from all systems near ones you have explored near, with the spawn rate increased a bunch.
    If you still can't find it, could you send related files? (the .dungeon, the .json, and terrestrial_worlds.patch)
    Also try checking the dungeon .json file or .png first to see if you remembered to add anchor points, it might be spawning in the air or underground.
     
  3. TigrexDai

    TigrexDai Void-Bound Voyager

    I still cannot generate a big village, instead, only part1 and part10 appear. I'll upload the files.
     

    Attached Files:

  4. TigrexDai

    TigrexDai Void-Bound Voyager

    And also, when I do /placedungeon, it works
     
  5. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    could you upload the logs?
     
  6. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    Try this:
    make it impossible for part1 and part10 to generate next to each other.

    Idk if this will work, since I can't open the .json files (I do not know which directory to put it in to use the vanilla tileset)
     
  7. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    My guess at the problem is still anchors though, either ground, sky, or connection anchors.
     
  8. TigrexDai

    TigrexDai Void-Bound Voyager

    I didn't see any errors in the log about dungeon generations so I think it's not a problem?
     
  9. TigrexDai

    TigrexDai Void-Bound Voyager

    Actually part1 and part10 can generate together, I can post the tiled pictures here
     
  10. TigrexDai

    TigrexDai Void-Bound Voyager

  11. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    could you show an image of a center bit? I think it has mainly to do with those.
     
  12. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    it could also help if you could send your tileset so I can look at them myself
     
  13. TigrexDai

    TigrexDai Void-Bound Voyager

    Center bits? Sorry I don't know what are they...
     
  14. TigrexDai

    TigrexDai Void-Bound Voyager

    You can subscribe to our spirittree mod so that you can have all our tilesets?
     
  15. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    Where can this mod be located?
     
  16. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    center bits are the huts between the end huts
     
  17. TigrexDai

    TigrexDai Void-Bound Voyager

     

    Attached Files:

  18. TigrexDai

    TigrexDai Void-Bound Voyager

    And tiled
     

    Attached Files:

  19. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    I still can't figure out how to open it, and I am still stumped. Did you check if the red connectors exist on the huts between part 1 and part 10?
     
  20. Lemon drops

    Lemon drops Scruffy Nerf-Herder

    I think you may have misunderstood what I said earlier about generation. do this:
    for part 10: [ "doNotConnectToPart", [ "part 1" ] ]
    for part 1: [ "doNotConnectToPart", [ "part 10" ] ]

    I doubt this will work but it is worth a shot.
     

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