Hello! I have a template for the Adaptable Ammo type, but what I struggle with is the dumb sprite swap. Is there a way I can cycle through the ammo while having my weapon look the same? An example, I try to mod a revolver with the Adaptable Ammo altability, and the functionality works, but the weapon sprite vanishes. Does anyone with experience on animated weapons help me out here?
I assume you are directly using the "Adaptable Ammo" alt-ability within your weapon. If so, the issue lies within the .weaponability where it sets the texture of the "middle" part according to its ammoType. You could either modify this within the weapons configuration (.activeitem) or route the frame-names through allias within the .frames file of your texture. Here an example: Code: { "frameGrid" : { "size" : [29, 11], "dimensions" : [1, 1], "names" : [ [ "default" ] ] }, "aliases" : { "wooden.1" : "default", "explosive.1" : "default", "ice.1" : "default", "electric.1" : "default", "poison.1" : "default", "hgravity.1" : "default", "ngravity.1" : "default" } }