Randomly generated things are great and its cool how many different creatures are in the game. However, all of them are boring and useless. In the current patch creatures are only useful for pixels and they can hardly be used for anything, but having them drop useful items is an entirely different issue. Random Mob Generation, this idea sounds cool, but its not. unfortunately this makes every planet have random boring monsters with maybe 4-6 swapped out parts. Q: Why does that make it bad and or boring? A: Every planet you go to will have different mobs, but each of those mobs have lackluster abilitys that can easily be avoided and exploited. This is because of the random Mob generation. It means that the Mobs were not fine tuned or have their AI specifically coded to be fun and or challenging. Games with Mobs that are good and not boring. Example: Terraria, Dark Souls - pick any Mob from these games. each one has its own ability's, its own challenge. When the player sees Mobs in these games they recognize what it can do and can learn from that. Changing their play-style or strategy around what that Mob can do. This creates interesting and memorable encounters. Randomly generated Mobs also leave out another problem. Classification, I don't know what to call any Mob in Starbound. "There goes a blue rock throwing dinosaur" I might try and describe to a friend while we explore a new planet, but in reality the Mobs graphic/body parts was just identical to one on a previous planet and this one instead now vomits lava or something. The players should not have to rediscover how to fight Mobs that look exactly the same or at least VERY similar. Suggestion: Throw away the RNG Mobs and make a actual Creature list with unique abiliys that can be remembered and named. As a player I should be able to describe a Mob to another player and we should have either fond or hated memory's tied to that Mob similar to other games IE: Terraria, Dark Souls.