You might want to add the ability in the asset_packer to utilize the new exclude via json option as well, or maybe allow the option to pass it through via "$@"? asset_packer -c <filename.json> <asset folder path> <output filename> The json file accepts all sorts of fun regex for globalIgnore and serverIgnore. While serverIgnore is less used, many people place source file images from gimp or their favorite editors, in the same directory as their release png files to keep things easy to edit. There's also an order directive, but I'm not sure it's useful in the current builds of SB. filename.json common format example: Code: "globalIgnore": [ ".work", ".*\\.xcf.*" ], "serverIgnore": [ ".spatch", "*.c" ] }
I tried .11 and .10 and it just closes without doing anything when its run in the real game folder, when I copy the asset file to another folder on the desktop it tries to tell me its successfully unpacked but to the _Unpacked folder which does not exist... same thing happens when run with admin privs
It's broken. Generally packing is broken here. Every time get back to modding i spend few days trying to make it working. What are freetype6.dll or cygvorbisfile-3.dll? Why do I need them all of a sudden????!??!?!!? how to use asset_unpacker.exe? Non of tips nor from starbounder or this forum are working
When I use the other options they work fine, but when I want to unpack the assets they don't work. Help!
Guess this is still not fixed,bummer... (was about to try and make one) EDIT:Nvm just use the 10th .bat file and that should work fine...(time to fry my brain..my young brain..)
It isn't working for me. I have the .bat file in the "assets" folder under Starbound, and it opens just fine, but when I type in 0 to unpack the assets and hit enter, the window just closes. It seems to say something, but it closes too fast for me to read it. Help? Anyone?
Update: the same thing happens when I try to unpack mods. I hit two, then enter, and that works right, but whether I choose 0 or 1 for the next choice, it crashes. Again, it says something, but I can't read that fast.
I know it says all versions, but... the game has been updated a lot since 1.0, does this definitely still work?
It's broken. I have the same behaviour as the previous post. "I tried .11 and .10 and it just closes without doing anything when its run in the real game folder, when I copy the asset file to another folder on the desktop it tries to tell me its successfully unpacked but to the _Unpacked folder which does not exist... same thing happens when run with admin privs" BUT this guide helped me! https://starbounder.org/Modding:Modding_Basics
it's not working for me, i'm running the latest version on steam but when i start it up it first fills with C:\Program Files (x86)\Steam\steamapps\common\Starbound\mods>207 '[numbers 1-212, with a whole new message for each one]' is not recognized as an internal or external command, operable program or batch file.then when i try to unpack the assets it just closes.
Anyone else finding this ModHelper.bat not working? With the assets file it simply shuts down. With mods I've been experimenting with it can't find the path to the file, even if it's in the same folder?! Please POST!