Now the animal raising is rather unrealistic and unprofitable. You need to pet them, milk and shear (and sometime you could hold the tool to milk/shear the air) them every day to ensure you get the maximum profit. While planting crops are much more profitable and could be fully automatic (if you don't bother to put them for preservation for more profit) So at least two system should be implement - Hiring people to do all the animal work (preferably Shane) Possible to foster them in Marnie's ranch or Joja Corporation's feeder (The product would be their's and you need to pay for a seasonal/weekly fee) Next, I'm talking about all animals, their reproduction method, their food, and their products. Chickens (White/Brown/Blue) Male chicken (Rooster) is required in coop, to fertilize the eggs. They occasionally drop rooster feathers. Male chicken is limited to one kind, so the offspring can be any of the 3 kinds of color. Only fertilized eggs can hutch. Hutched chicken can be male or female. Chicken products: Wings x2, Drumsticks x 2, chicken meat x 8 (More for roosters, and for older chickens), multiple chicken feathers. Baby chicken cannot be produced into different parts. Chickens (Void) You can only buy fertilized eggs from Krobus, while the eggs given by witch depend on whether you have rooster by that time Eggs can be fertilized by regular chicken, but Void rooster can also fertilized regular egg. If one of the parents is void, the chick would be a void one. Products are mostly void meat, can't be used in cooking, but can be sold. Feathers are treated as regular feathers Ducks Reproduction method is same as chickens Only male ducks are green and drop green feathers Downs can be sheared except for winter Similar products like chickens, when butchered, also drop feathers/downs For Poultry, grains (oat, soybean, wheat, rice, corn) can be made into their feed. In the feed mineral sources, like oyster or other crab pot fish should be added. For example, 1 oyster, 1 crabfish, 5 seaweed and 20 corns can be made into 100 poultry feed. See: https://en.wikipedia.org/wiki/Poultry_feed Ducks can be grazed in ponds, thus decrease need of poultry feed. The poultry don't graze on grasses. Chicken grazing on farmland are happier, and occasionally decrease the need of feed. Rabbit (in different colors) They breed quickly - a rabbit would breed twice per season maximum. average 3 bunnies, can be 1-6. Upon butchery, they are granted to produce 2 rabbit feet (because they are forelegs), a rabbit fur, several pieces of rabbit wool, and several pieces of rabbit meat. They drop wool rarely, and do not drop their feet. They can be grazed and eat grasses, but more fruits and vegetables can be added as supplements. Pigs (in different colors) A sow can give birth to 1-20, usually 6-14 piglets. Younger sow give birth to lesser piglets. A boar is needed to let a sow to pregnant (but you can also call for fertilization service, the service may fail) All pigs can be butchered to pork - a boar can produce a lot, while a sow is lesser, and a piglet produce little meat. They also produce pig leather upon butchery (quantity also depend on the sex and age of pigs) Only sows can occasionally find truffles, and they can't do that during pregnancy. Pigs are fed by organic matters - every edible thing has its value (including coconut, joja cola and algae.) You can put everything in the machine, and organic matters are produced according to the thing's innate value. They can also graze and eat hay. Bunnies and Piglets does not take positions in barn - upon born they are put in a basket. Player can take some, name them and give them a home, otherwise sell, butcher or send them to Marnie's. Untreated babies are automatically sold after 2 days. Sheep (white/brown/black) A sheep can be sheared, and a ewe can be milked once a week Pregnant sheep can't be sheared/milked Sheep may give birth to twins Ram may be kept but fertilization service (which may fail) can be called butchered sheep gives a sheep leather, several meat, and ram gives swirled horn Sheep graze and eat hay. But feed can also be made. Goats/Cows: same mechanics as sheep. Ox/Ram drop horn when butchered. Dinosaurs: Only female can lay eggs. But the sex ratio is balanced - 1:1. Same mechanic like poultry but eat hay/grass/organic matters. Cannot be butchered as they are protected animals and no one eat their meat or use their scale. Possible introduction of new animals: Crocodiles - for leather, meat. Kept in pond and need to be fenced. Pigeons/Quail - for egg, feather and meat. They are kept in cages instead of coops. Swans - for egg, feather and meat. But you need 1 male and 1 female to mate for fertilized eggs. Adjusted Shepherd/Coopmaster: Shepherd: Old: Befriend barn animals quicker. Sheep produce wool faster. New: Befriend barn animals quicker. Sheep produce wool faster. Sows more likely to find truffles. Increase preganacy chance of barn animals. Coopmaster: Old: Befriend Coop animals quicker. Incubation time cut in half. New: Befriend Coop animals quicker. Incubation time cut in half. Coop animals drop more wool and feathers. Rabbits give birth to more bunnies per birth. With those tweaks, I'm sure the animal husbandry can compete with agriculture! (But you need more buildings, of course.) Also the animal price is increased - A chicken is at least 2000G. Also, animal breeding is not associated with the space left in coop/barn. Upon animal birth, you are forced to determine their destiny in the morning. A box is pooped out, containing animals, in description of color, sex, and race. You have 4 options - House some of them in coop/barn (map is prompted out), need to name them Sell some of them Foster some of them in Marnie's, also need to name them Send some in butchery queue.