Inspired partly by a few threads on the topic, and party by my own frustration on the matter, I've come up with possible skill replacement to make treasure hunting a little bit easier: The Archaeologist. Currently my thinking is that the profession would replace Geologist in the Mining skill tree, both for thematic reasons and because currently Miner/Prospector are one of the obvious profession choices, and making it so that it's actually a difficult choice between that and Archaeologist seem like it would make the game more interesting. Archaeologist(Level 5) Artifact spots show up much more often(2x current rate). Treasure Hunter(Level 10) Arrows points towards artifact spots.(As I understand it Tracker currently does this for artifact spots and forage items, though this would be only for artifact spots, assuming that's possible) [Placeholder, need name](Level 10) Digging up an artifact spot is much more likely to result in something good.(Artifact rates are doubled, more likely to get ores, less likely to get stone/clay. If possible to code once all artifacts have been turned in artifact rates would drop to 0%, while ore find rate would drastically increase) Treasure Hunter would make finding artifact spots much easier due to the arrows pointing them out, whereas the alternate skill would still require you to run around like a madman/woman but make it so that when you did find a spot you'd have much better odds of getting something good from it. Thoughts, comments, suggestions and possible names for the second level 10 Profession?