I noticed one thing in the mechanics that keeps bothering me, and that is that the armor on the NPC and Сrew has only a decorative role. And I want to make it so that the armor has the same effect on the NPC as it does on the player. Is there a mod somewhere?
You can actually turn it on with this when put into the .npctype: "disableWornArmor" : false Although it will make that npc tankier because a lot of npcs have added health and such to make up for the disabled armor.
this will also apply status effects from the armor so you can give them mining helmets that glow and such. I have not investigated the lag impact