All I've found through Google to implement tech through an armor piece says that I should use the 'techModule' string, but it doesn't work, even if the player already has the ability to access said tech. Has this feature been removed, or has it been changed? Code: "techModule" : "/tech/dash/dash.tech", Everything else in my file works fine, and this is matched with the rest of the formatting.
Armor can't run scripts, however I have made similar armor that gives the character certain special attributes, such as increased run speed, momentum, and fancy knockback immunity. If you give me a couple days I can let you see the code, I don't have my computer right now.
You could add a new status effect through armor. Statuses can have scripts, and there's plenty of examples for you in the assets. I'm not sure what tables status scripts have access to.