Automate 1.10.2 beta is now available! (For Stardew Valley 1.3.29 beta only.) Release notes: Updated for Stardew Valley 1.3.29.
Automate 1.10.3 is now available! (For Stardew Valley 1.3.29-beta only.) Release notes: Fixed compatibility issue with More Buildings / PyTK. Edit: this was released mistakenly and doesn't actually have any changes.
Automate 1.10.4 is now available! (For Stardew Valley 1.3.30 beta only.) Release notes: Added option to disable shipping bin automation. Fixed compatibility issue with More Buildings mod.
Seconding incompatibility with SMAPI 2.8 beta5. https://log.smapi.io/2738xBRT I just figured Automate hadn't been updated yet, as there's been no release of 1.10.5
Automate 1.10.5 is now available! (For Stardew Valley 1.3.31 beta only.) Release notes: Updated for SMAPI 2.8-beta.5. Fixed error if a mill contains an unrecognised item.
Automate 1.10.6 is now available! (For Stardew Valley 1.3.31-beta only.) Release notes: Migrated verbose logs to SMAPI's verbose logging option.
Automate 1.11 is now available! Release notes: Added API to support custom machines, containers, and connectors. Custom Farming Redux machines will be supported in an upcoming version of that mod. Updated for the upcoming SMAPI 3.0. Fixed fences not working as connectors. Fixed floor connectors not working if an object is placed over them.
Does anyone know how rob actually set up the connectors? I tried and have had issues love the mod itself but would like to use connectors
@Katiemae2 See connectors in the Automate readme; feel free to ask if something is unclear or not working.
hey read it and tried what you said and this is what i got [Automate] Mod crashed on entry and might not work correctly. Technical details: Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate\config.json. Technical details: Unexpected end when deserializing object. Path 'Connectors', line 10, position 1. at StardewModdingAPI.Toolkit.Serialisation.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) at StardewModdingAPI.Framework.ModHelpers.DataHelper.ReadJsonFile[TModel](String path) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\DataHelper.cs:line 51 at StardewModdingAPI.Framework.ModHelpers.ModHelper.ReadConfig[TConfig]() in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ModHelper.cs:line 110 at Pathoschild.Stardew.Automate.ModEntry.Entry(IModHelper helper) in C:\source\_Stardew\Mods.Pathoschild\Automate\ModEntry.cs:line 53 at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:line 823 its pssible i did it wrong but im not understanding how to set it up anway
{ "AutomateShippingBin": true, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "Connectors": [ { "Type": "Floor", "ID": 6 }, { "Type": "Floor", "ID": 7 } ] this what you mean? and thank you for helping me
You're just missing the closing } at the end. Try this instead: Code: { "AutomateShippingBin": true, "AutomationInterval": 60, "Controls": { "ToggleOverlay": "U" }, "Connectors": [ { "Type": "Floor", "ID": 6 }, { "Type": "Floor", "ID": 7 } ] }