Any chance of this making it onto the steam workshop? Looks good, probably getting downloaded regardless, but ever since 1.0 I've tried to stop downloading so many paks. My download folder is a mess from all the mods over the years.
Pohany updated Barrage heavy mech with a new update entry: Autocannon Read the rest of this update entry...
I'm noticing that your mech is apparently not taking damage from lava. Is that a special feature you have? If so, very cool.
All TIER 6 mechs have this type of protection. Code: "hazardImmunities" : ["biomeradiation", "biomecold", "biomeheat"]
Cool, did not know that. I saw a Youtube video where they put a mech through some hazards (water, poison, lava, hot coals, barbed wire) and it didn't handle lava, but I guess they just used a low-tier mech. Good to know.
Pohany updated Barrage heavy mech with a new update entry: LB 10-X AC & Particle Projector Cannon Read the rest of this update entry...
Would you mind using a .patch file for /items/active/randomblueprint/mechblueprint6.activeitem? It causes problems with loading other mods' modifications to the same file currently as it's overwriting the current structure and changing the index of the arm weapons' array. ED - This might work: Code: [ { "op": "add", "path": "/recipes/0/1", "value": "mechbodybhm" }, { "op": "add", "path": "/recipes/1/3", "value": "mecharmbhmac10" }, { "op": "add", "path": "/recipes/1/4", "value": "mecharmbhmaLB10X" }, { "op": "add", "path": "/recipes/1/5", "value": "mecharmbhmappc" }, { "op": "add", "path": "/recipes/-", "value": [ "mechboosterbhmb" ] }, { "op": "add", "path": "/recipes/-", "value": [ "mechlegsbhml" ] } ]
Pohany updated Barrage heavy mech with a new update entry: Patch Read the rest of this update entry...
I wonder what it would take to get a more weaponized version of the Mining Laser, meant for damaging enemies instead of breaking blocks.
Pohany updated Barrage heavy mech with a new update entry: New parts. Read the rest of this update entry...