Better Mob Combat

Discussion in 'Mechanics' started by MaroonHorizon, Aug 3, 2019.

  1. MaroonHorizon

    MaroonHorizon Void-Bound Voyager

    Don't you just hate the way most mobs just slam their body towards you?


    As the game progresses you see more unique creature models; however when you start battling them they always give the sense of redundancy, hence making the game play a little bland.

    It would really be great to see more and better combat mechanics implemented into the game .
     
  2. MaroonHorizon

    MaroonHorizon Void-Bound Voyager

    what if yellow stimpacks increased the threshold of the erchius ghost sensing u
     
  3. MaroonHorizon

    MaroonHorizon Void-Bound Voyager

    batong combat idea: gives off sonic waves that can disorient the player or any nearby mobs
     
  4. MaroonHorizon

    MaroonHorizon Void-Bound Voyager

    peblit combat idea: throws rocks at you
     
  5. MaroonHorizon

    MaroonHorizon Void-Bound Voyager

    snuggler combat idea: their shells should be breakable and once the shell is broken they move faster
     

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