I am trying to make a new biome, but I am not sure what files are required to make the biome work in 1.3 The biome I am working on used to work in the previous version, but doesn't work anymore in 1.3. The files it currently it includes: /biomes/surface/V2forest-snowy/snowforest.parallax /biomes/surface/V2forest-snowy/V2forest-snowy.biome /interface/cocpit.config.patch, which has the following code inside: Code: [ {"op":"add","path":"/planetTypeToDescription/V2forest-snowy", "value":["Densely colonized by trees and other flora, this ^#15ce02;snowy forest ^white; seems like a reasonably safe planet to land on.", "Snowy trees abound in this ^#15ce02;snowy forest ^white;location. The area is hospitable to life, my database indicates that you may encounter animals that can survive in a cold environment.", "Your beam site for this planet is located in a ^#15ce02;snowy forest^white;. Readings indicate that this cold, wooded area is relatively tranquil."]} ] /interface/planets/V2forest-snowy.png /celestial.config.patch which has the following code inside: Code: [ {"op" : "add", "path" : "/terrestrialHorizonGraphics/V2forest-snowy", "value" : { "baseImages" : "/celestial/system/horizon/textures/SnowyForest_<selector>.png", "maskTextures" : "/celestial/system/terrestrial/horizon/masks/temperate/<mask>_<selector>.png", "maskRange" : [1, 25], "maskPerPlanetRange" : [3, 3] }}, //Graphics 2 {"op" : "add", "path" : "/terrestrialGraphics/V2forest-snowy", "value" : { "baseImages" : "/celestial/system/terrestrial/biomes/SnowyForest/maskie<num>.png", "dynamicsImages" : "/celestial/system/terrestrial/dynamics/arid/<num>.png", "dynamicsRange" : [1, 20] }}, //Tiers {"op":"add", "path":"/planetaryTypes/Tier2/baseParameters/terrestrialType/-", "value":"V2forest-snowy" } ] /terrestrial_worlds.config.patch which has the following code inside: Code: [ {"op" : "add", "path" : "/planetTypes/V2forest-snowy", "value" : { "threatRange" : [2, 2], "layers" : { "surface" : { "primaryRegion" : ["V2forest-snowy"], "secondaryRegions" : [ "snow" ], "dungeons" : [[1.0, "apextestfacility"], [1.0, "apexbase"], [1.0, "apexcamp"], [1.0, "apexcity"], [1.0, "aviantemple"], [1.0, "aviantomb"], [1.0, "avianvillage"], [1.0, "aviannativevillage"], [1.0, "avianairship"], [1.0, "floranhuntinggrounds"], [1.0, "florancanyon"], [1.0, "floranvillagetower"], [1.0, "floranhutvillage"], [1.0, "dungeoncrawler"], [1.0, "evilfortress"], [1.0, "glitchcastle"], [1.0, "glitchvillage"], [1.0, "hylotlruinedcastle"], [1.0, "hylotlcity"], [1.0, "humanprison"], [1.0, "humancamp"], [1.0, "glitchsewer"], [1.0, "novakidvillage"] ] } } } }, {"op" : "add", "path" : "/regionTypes/V2forest-snowy", "value" : { "blockSelector" : [ "remixedMildSurface" ], "fgCaveSelector" : [ "surfaceCaves" ], "bgCaveSelector" : [ "empty" ], "caveLiquidChanceRange" : [100, 100], "biome" : [ [0, [ "V2forest-snowy" ]] ], "subRegion" : ["alpine"] } } ] What files are missing, and what do I need to add to make the biome work? Currently when you find this biome the cockpit map just zooms out. The mod is included in a zip file.
What do you mean "doesnt work anymore"? Also --> /interface/cocpit.config.patch Is this naming a typo or is it actually "cocpit"?
It's typo, not in the actual mod. The game crashes when you start a new character, and if i use a existing one i can't select systems with snowy forest biome in them.