BlueCrescentMoon submitted a new mod: Blue's Ranged Weapon Pack - Lot'sa guns made by me. Read more about this mod...
BlueCrescentMoon updated Blue's Ranged Weapon Pack with a new update entry: New gun! Read the rest of this update entry...
BlueCrescentMoon updated Blue's Ranged Weapon Pack with a new update entry: Animation fix Read the rest of this update entry...
BlueCrescentMoon updated Blue's Ranged Weapon Pack with a new update entry: Two new guns. Read the rest of this update entry...
I have a request! A Tier-1 ranged weapon that is effective against the creatures on a Lush world, with NO armor. Maybe a .22 caliber varmint rifle made from iron. Then a better weapon to kill creatures on desert/savannah worlds that uses tungsten. This could require a set of basic armor to deliver the right amount of damage -- the kind that is easily crafted on a desert/savannah world with nothing more than tungsten. Maybe a .38 special handgun or a Baretta 9mm. After that I'm good for quite a while with the Tier-3 poison spear from another mod. PS: Wooden boomerangs?
Sure thing sweetheart, I'll get right on that after I get back home from work today. I'll see what kinda magic I can do hun. The .22 and the Beretta certainly feel appealing to me.
BlueCrescentMoon updated Blue's Ranged Weapon Pack with a new update entry: New guns and major fix Read the rest of this update entry...
Yup, most of them are made at a level one anvil, the Akmc is the only exception to this rule which is made at a level three anvil. But I feel like changing that so that these guns can all be made from a properly respective point, so things like the .22 will be made at a level one while the Ump and such would be put into the level two anvil while the Scar and other high powered rifles would be level three anvils.
Maybe it's my mod pack, but I'm only seeing the vanilla weapons in Tier-1 Anvil. AugmentExtractor.pak automaticDoors.pak bk3k_inventory bk3k_inventory_reskin1 Blue's Ranged Weapons Pack Castlevania Causal with hunger CuteBound Double Daylength.pak EnhancedStorage[HoarderAddon]_v2.9.pak EnhancedStorage_v5.6.2.pak Erisss's_More_Planet_Info FrackinRaces-5.0.76 Fullscreen Starmap 2560x1080p IlluminatedOres_default.pak LetteredOres.pak low-health-alarm.pak ManufacturersTouch_1.2.13.pak mods.txt mods_go_here modules-in-a-box MoreFarming-6.10.160 OneHandedTorch.pak optionalStory1.3.pak pilch_sciencestation Pixel Notes portableoutpost skippable_cinematics.pak SmartTubes.pak Starbound-RPG-Growth8-5.pak TS1.13.pak ui_scaling
I extracted the rar into the mods directory, where it created the folder "Blue's Ranged Weapons Pack" that contains sub-folders for each weapon. If it's working for you then I guess that it's my mods messing it up somehow.
That's how I've got it installed into my game and it works fine, dunno why your game won't register them into the anvil. Have you looked at it in admin mode to make sure all the recipes are there? -edit- I just checked in some of my characters I've never used admin on and they cannot see the weapons either. I'll look into this a bit and see if I can find a fix other than moving into admin mode and back out again in order to see these recipes.
Yeah, I found the going into admin, opening the anvil, closing it, and then turning admin off didn't let the player learn the recipe. I think the player has to learn it somehow but I'm not sure how they would. I haven't thought of this problem since I've been testing them in and out of admin but not crafting them out of admin. I'm not entirely sure what's causing this, perhaps it's a part of the progression of the player that is limiting the guns showing up, though they should since I have them set to a level one anvil.
BlueCrescentMoon updated Blue's Ranged Weapon Pack with a new update entry: More guns Read the rest of this update entry...