Modding Help Can't access Marnie's shop to purchase anything!

Discussion in 'Mods' started by asg4, Sep 18, 2024.

  1. asg4

    asg4 Space Hobo

    Cant initiate any conversation on the purchasing side of the counter during marnie's proper workday. I can indeed talk to if i approach her side, but returning to the purchase side, I cant seem to initiate the purchasing window. I tried zooming in and out then i took a look at the logs. I was a little baffeled. I do have mods. Think yall can help me with this? Here is the following error from SMAPI:

    Link [https://smapi.io/log/fa87aa82cf704f8fac648c66d69a8eab]


    ```
    [SMAPI] Events: button MouseRight pressed.

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found.

    at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194

    at StardewValley.Utility.getAllPets() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426

    at StardewValley.GameLocation.animalShop(Location tileLocation) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533

    at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation)

    at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who)

    at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0()

    at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

    at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

    at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0()

    at StardewValley.Game1.UpdateControlInput(GameTime time)

    at StardewValley.Game1._update(GameTime gameTime)

    at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime)

    at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

    [SMAPI] Events: button MouseRight released.
    ```
     
      Last edited: Sep 19, 2024
    • Pangaea

      Pangaea Forum Moderator

    • asg4

      asg4 Space Hobo

      oops. thanks!
       

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