Cant initiate any conversation on the purchasing side of the counter during marnie's proper workday. I can indeed talk to if i approach her side, but returning to the purchase side, I cant seem to initiate the purchasing window. I tried zooming in and out then i took a look at the logs. I was a little baffeled. I do have mods. Think yall can help me with this? Here is the following error from SMAPI: Link [https://smapi.io/log/fa87aa82cf704f8fac648c66d69a8eab] ``` [SMAPI] Events: button MouseRight pressed. [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location '' not found. at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11194 at StardewValley.Utility.getAllPets() in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 426 at StardewValley.GameLocation.animalShop(Location tileLocation) in \GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 11533 at StardewValley.GameLocation.performAction_PatchedBy<spacechase0.SpaceCore>(GameLocation this, String[] action, Farmer who, Location tileLocation) at StardewValley.GameLocation.performAction_PatchedBy<PeacefulEnd.FashionSense>(GameLocation this, String fullActionString, Farmer who, Location tileLocation) at StardewValley.GameLocation.checkAction_PatchedBy<aedenthorn.FloatingGardenPots__Goldenrevolver.HorseOverhaul>(GameLocation this, Location tileLocation, Rectangle viewport, Farmer who) at StardewValley.Game1.<>c__DisplayClass899_0.<tryToCheckAt>b__0() at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who) at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) at StardewValley.Game1.<>c__DisplayClass952_0.<UpdateControlInput>b__0() at StardewValley.Game1.UpdateControlInput(GameTime time) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update_PatchedBy<StardewValleyUI>(Game1 this, GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) [SMAPI] Events: button MouseRight released. ```
Hey there. The modding community for SDV has moved on from here. https://community.playstarbound.com/threads/the-modding-community-has-moved.163222/