//NAME: <something rocking>
//STATS:
-- HEALTH : +----
-- DAMAGE : ++++-
-- SPEED : ++---
-- REGEN : +++--
-- ATTACK_SPEED : +++++
//DIFFICULTY: HARD (maybe)
//STRENGTH: Fast attacks - good with on-hit effect items
//WEAKNESS: Can be interrupted.
//OTHER: Getting hit during using skills interrupts them, except slide.
- gains stacks of ADORATION each time dealing damage to enemy, up to maxiumum of 100 stacks. (max 10 stacks each second),
stacks of ADORATION upgrade skills.
- reactivating skill in 0.5 second activates MIGHTY version of skill if available.
- each stack reduces cooldowns by 0.25%
//ABILITIES:
-- HEAVY METAL: Plays electric guitar solo until released, dealing 2x75% damage to nearby enemies each second.
- 20% chance on critical to cause electric spark from all enemies hit dealing 75% damage,
jumps on additional 2 closest enemies. (1.25s cooldown on release)
- adds stack each second played, lose stacks on release or interrupt.
On 4 stacks, consume stacks causing sparky explosion dealing 100% damage to nearby enemies and knocking them back.
- adds stacks of MINDBLOW on enemies each hit, on 10 stacks consumes stacks and stuns enemy for 1 second dealing 50% damage.
Stacks decay after 2 seconds of not getting hit. If enemy dies in next 1 second,
it explodes dealing 200% damage to nearby enemies.
- On 50 stacks of ADORATION unlocks MIGHTY METAL.
- if interrupted, sets 2.5s cooldown.
- MIGHTY METAL: Plays electric guitar solo until released, dealing 2x75% damage to nearby enemies each second.
- 20% chance on critical to cause electric spark from all enemies hit dealing 75% damage,
jumps on additional 2 closest enemies. (1.25s cooldown on release)
- adds stack each second played, lose stacks on release or interrupt.
On 4 stacks, consume stacks causing sparky explosion dealing 100% damage to nearby enemies and knocking them back.
- adds stacks of MINDBLOW on enemies each hit, on 10 stacks consumes stacks and
stuns enemy for 1 second dealing 50% damage.
Stacks decay after 2 seconds of not getting hit. If enemy dies in next 1 second,
it explodes dealing 250% damage to nearby enemies.
- consumes 10 stacks of ADORATION each second, can't gain stacks in next 1.5 seconds.
If this skill uses all stacks, cause explosion on end dealing 150% damage to nearby enemies.
- if interrupted, sets 2.5s cooldown.
-- SOFT MELODY: Plays melodic solo until released, slowing enemies by 75% and deals 100% damage each second,
returning it back as health. Allies get 50% of that amount. (5s cooldown on release)
- immune to damage for first 1.5 seconds.
- adds stack of MINDMELT each second, lose stacks on release or interrupt.
On 5 stacks, consume stacks marking nearby enemies for 5 seconds.
Marked enemies are 25% slower and take 25% more damage from all sources.
- On 50 stacks of ADORATION unlocks MIGHTY MELODY.
- if interrupted, sets 3.25s cooldown.
-- MIGHTY MELODY: Plays melodic solo until released, slowing enemies by 75% and deals 100% damage each second,
returning it back as health. Allies get 50% of that amount. (5s cooldown on release)
- immune to damage for first 2 seconds.
- adds stack of MINDMELT each second, lose stacks on release or interrupt.
On 5 stacks, consume stacks marking nearby enemies for 5 seconds.
Marked enemies are 25% slower and take 25% more damage from all sources.
- consumes 15 stacks of ADORATION each second, can't gain stacks in next 2.5 seconds.
If this skill uses all stacks, cause heavy knockback on nearby enemies and gain 50% speed boost for 3 seconds.
- if interrupted, sets 3.25s cooldown.
-- POWERSLIDE: Slides forward dealing 150% damage, immune to damage for the duration of slide. (6s cooldown)
- leaves shocking path behind for 1.5 seconds, dealing 2x25% damage each second and stunning for the duration.
- On 50 stacks unlocks MIGHTY POWERSLIDE.
- MIGHTY POWERSLIDE: Slides forward dealing 250% damage, immune to damage for the duration of slide (1s). (8s cooldown)
- leaves shocking path behind for 3 seconds, dealing 2x35% damage each second and stunning for the duration,
stunned enemies take 20% more damage from other sources.
- consume 50 stacks of ADORATION, can't gain stacks of ADORATION for next 4 seconds.
-- FINAL SOLO: Plays fiery guitar solo,
dealing 3x50% damage each second for 3 seconds and stunning them initially for 3 seconds. (50s cooldown)
- emits fire sparks around each second, burning enemies for 4x25% damage.
- after channeling for 3 seconds,
ends solo with explosive lightning dealing 50% of damage dealt to enemies during solo (max 500% of damage),
knocking them back and stunning them for 1 second.
- On 50 stacks of ADORATION, unlocks MIGHTY SOLO OF GODS.
- if interrupted, sets 45s cooldown.
- MIGHTY SOLO OF GODS: Plays fiery guitar solo,
dealing 3x65% damage each second for 4 seconds and stunning them initially for 3.5 seconds. (60s cooldown)
- emits fire sparks around each second, burning enemies for 4x50% damage.
- after channeling for 3 seconds,
ends solo with explosive lightning dealing 75% of damage dealt to enemies during solo (max 600% of damage),
knocking them back and stunning them for 1.5 second.
- consumes 100 stacks of ADORATION, can't gain stacks of ADORATION for next 4 seconds.
- if interrupted, sets 55s cooldown.
-- FINAL SOLO (UPGRADED): Plays fiery guitar solo,
dealing 3x50% damage each second until released, stunning them initially for 3 seconds. (50s cooldown on release)
- emits explosive fire sparks around each second, burning enemies for 4x30% damage.
- on release,
ends solo with explosive lightning dealing 50% of damage dealt to enemies during solo (max 750% of damage),
knocking them back and stunning them for 2 second.
- On 50 stacks of ADORATION, unlocks MIGHTY SOLO OF GODS (UPGRADED).
- if interrupted, sets 45s cooldown.
- MIGHTY SOLO OF GODS (UPGRADED): Plays fiery guitar solo,
dealing 3x65% damage each second until released, stunning them initially for 3.5 seconds. (60s cooldown on release)
- emits explosive fire sparks around each second, burning enemies for 4x30% damage.
- on release,
ends solo with explosive lightning dealing 75% of damage dealt to enemies during solo (max 1000% of damage),
knocking them back and stunning them for 2.5 second.
- consumes 100 stacks of ADORATION, can't gain stacks of ADORATION for next 6 seconds.
- if interrupted, sets 55s cooldown.
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