Lancer/Dragoon Some Laser-pike wielding foil to the mercenary. Obvious synergy with those blasted headstompers. Was thinking of Final Fantasy IV's Kain Sprite. Speed: +++ Jump: +++++ Regen: ++ Pierce: Basic Attack, a long horizontal stab dealing 120~% Brandish: Vacuums enemies on both sides stunning and dealing 3x80-90~% Leap: Can be used while jumping or falling, a high jump that deals aoe damage upon landing. If this hits an enemy it can be used once more over 2-3 seconds. 200-250~% damage. Consider Skyfall mechanics: 200-400% Skyfall: If used on the ground performs a default jump and then sharply lands causing an explosion that knocks enemies up and deals 600~% damage. Usable in the air, cancels any jump into a sharp downward stab. Consider lower base damage that increases the longer you fall. 400-1000% Ground use 400%, .75 to 1 screen of fall = 1000%. Consider using airtime instead of distance fallen: .5-1.5 seconds. The idea is to have a character with satisfying vertical movement and impactfull burst damage. Note the low amount of invuln due to vertical movement practically being invuln. I wanted pretty simple and clean animations with an impressive looking explosive finisher. Pshhh... now I want to play my own character. Like this so that can happen.