Scout
speed: +++ + +
jump: ++++ +
regen: ++ +++
Lore:
"This nameless person has hunted and captured many of the specieses in this ship. Using his lightweight armor armed with winged jumppack and fusionbattery powered lightweight energyrifle he manuvered easily in clifs and helped his team as scout on hunting missions. Tho' this standard weaponry of those hunters pack enough punch, he prefers to go close and personal with his twindaggers, but even though the armor is lightweight and increases power of the wearer it's too slow to use them effectively. For that reason in his sparetime on this ship carrying the monsters, he modifies his armor to use his rifles battery to overcharge the armor, makeing it faster. During his tests he found out that using overcharge makes the armor perfect to use the daggers, but in otherhand makes it impossible to use the rifle, as taking the battery out of the gun needs care and it needs to be placed at his back where the powersource of the armor is located. After a while he gets the idea to modify his gun and armor so that he can place his gun to his back so that it connects guns battery to the powercore overcharging his armor. He had no time to test as someone wrecked the ship and he didn't make it to the escape pod, but luck on his side he made a safe landing using his jumppack during overcharge.
''It seems it's time to put this modification on to real test"'
Click to expand...
Passive: Can use abilities on the move (still using them in direction that he is facing).
Assault ( Fire your rifle dealing 180% damage to first enemy hit and piercing to second enemy behind the target dealing 90% damage. [Minimal Knockback])
Too Close for Comfort (Whack enemies around you with you rifle dealing 200% damage to all enemies knocking them aside and slowing them by 10% for 5 seconds. [Moderate Knockback + Minimal Stun + Slow])
Leap (Use your winged jumppack to leap great distance fast in minimal arc burning enemies along the way. You have 50% chance to dodge and attack during the leap. [Ignites]
Overcharge (Put you gun on to you back connecting you guns battery with your armors powercore, overcharging your armor for 10 seconds, increasing movement by 50%, reducing damage taken by 20% and wield your favorite twindaggers. After Overcharge ends you are slowed by 20% for 5 seconds but increasing healing by 20% over duration.)
During Overcharge :
Slice and Dice ( Slice you enemies front of you two times dealing 2x120% damage. [Minimal Knockback])
Blade Dance (Spin around with your daggers dealing 300% damage to all enemies pulling them to you stunning them brielfy and slowing them by 20% for 5 seconds when the stun ends. Has chance to make enemy bleed for the slow duration. [Moderate Knockback + Inverted Knockback + Moderate Stun + Slow + Bleed]
Charge (Use your jumppack to leap forward in such force it knocks enemies up and stuns them briefly, burning them and the ground. You are immune to damage during the leap. [Minimal Knockup + Minimal Stun + Ignites + Firetrail]
To Arms (Take your rifle to your hands ending Overcharge prematurely, decreasing the cooldown of Overcharge equal the ammount left of its duration.)
I know this character needs balancing, specialy buffs and debuffs of Overcharge , tho' it has cooldown of about 20-30sec, and his passive may be too much.
PS. Sorry for any typing mistakes as this is like version 8.3