Mob Charge (enemy ability) needs tweaked or removed.

Discussion in 'NPCs and Creatures' started by Xylia, Jun 21, 2016.

  1. Xylia

    Xylia Tiy's Beard

    Seriously, anything with charge is really freaking annoying.

    There needs to be some kind of tweak, nerf, something. Nightly seems even worse than Glad Giraffe, in that mobs charge ridiculous amounts of distances and they do it over, and over, and over and over and over and over and over and over again.

    There's no way to keep the stupid thing off you, and when you hit a charging enemy, it gets knocked back and IMMEDIATELY charges again without even doing the "wind up" animation. Whenever you're trying to run away from one of these mobs, that's impossible too because they can just chain-charge faster than you can run.

    You can't get away from them, you can't stop their endless charging, and they do way too much damage for how often they can spam that ability. Some suggested tweaks:

    1). Give all Charge enemies a secondary attack, and put Charge on a 5 second cooldown.
    2). Reduce the damage of the enemy while it is Charging.
    3). Remove Touch Damage of the enemy while it's Charging (only the front of the enemy damages you).
    4). If a Charge enemy charges into a wall, daze it and remove its touch damage for 5 seconds.
    5). Get rid of Charge altogether.

    And for some stupid reason, most enemies that can charge are also stupidly large which means it is incredibly difficult to avoid them and if you get 2-3 of them constantly charging you, it then quickly becomes impossible to deal with the damage because there's nowhere safe to stand and every time you jump, you're gonna end up touching one of these things when you land.
  2. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    I have to agree with this. The charge enemies are just no fun... I think the tweaks that would benefit most would be the daze, cool down, and touch damage... Maybe if they hit you, you get knocked a fair ways back, but their 3sec cool down resets so you can get ready to get away...

    Just be glad they removed the telekinetic ones that can just fling you into other enemies.

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