RELEASED Chrono

Discussion in 'Music/SFX' started by EpicAdventure, Apr 14, 2016.

  1. EpicAdventure

    EpicAdventure Zero Gravity Genie

    [​IMG]

    This mod contains:
    - Chrono Trigger musics
    - Chrono Cross musics
    - Remixes from OCRemix
    - Radical Dreamers (two musics)

    To list some of the things changed:
    - All seasons musics
    - All mine musics
    - There's music at the beach
    - There's music when it's raining

    There's 2 places with multiple musics:
    - Bar, at night (8-10:00 pm) - 3 musics
    - Adventurer's Guild - 4 musics
    Press 'E' if you don't want to waste in-game time listening to the musics.

    Installation instructions are inside the zip.

    EDIT:
    Some people receive an error message after installing the mod, and can't start the game.
    If you're having this problem, use v1.1 (download link below).


     
      Last edited: Apr 21, 2016
    • Alina_Mau

      Alina_Mau Scruffy Nerf-Herder

      I don't think I could possibly love this more than I do *3*
       
      • EpicAdventure

        EpicAdventure Zero Gravity Genie

        I'm glad you liked!
        It means a lot to me! :>
        All the hours spent downloading/listening the musics, adjusting volume in Audacity, etc, were not in vain!
        It doesn't looks like, but editing a soundtrack is very time consuming.
         
          Last edited: Apr 16, 2016
          Faeryheart, MayaMayhem and Alina_Mau like this.
        • KoRnNuTz

          KoRnNuTz Void-Bound Voyager

          I can't seem to get the game to run after I put this in the XACT folder per your instructions, I get this error spiel...

          [08:35:04.852 PM] Game failed to start: System.Runtime.InteropServices.SEHExcept
          ion (0x80004005): External component has thrown an exception.
          at new[](UInt32 )
          at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.AllocateArrayAndReadFile
          (String filename, Void** ppData, UInt32* pdwBufferSize)
          at Microsoft.Xna.Framework.Audio.UnsafeNativeMethods.WaveBank.CreateHandle(UI
          nt32 hEngine, String string, Int32 length, IntPtr& pCleanup)
          at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, Stri
          ng nonStreamingWaveBankFilename)
          at StardewValley.Game1.Initialize()
          at StardewModdingAPI.Inheritance.SGame.Initialize()
          at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
          at Microsoft.Xna.Framework.Game.Run()
          at StardewModdingAPI.Program.RunGame()
          System.ComponentModel.InvalidAsynchronousStateException: An error occurred invok
          ing the method. The destination thread no longer exists.
          at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle)
          at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate meth
          od, Object[] args, Boolean synchronous)
          at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
          at System.Windows.Forms.Control.Invoke(Delegate method)
          at StardewModdingAPI.Program.StardewInvoke(Action a)
          at StardewModdingAPI.Program.ConfigureSDV()
          at StardewModdingAPI.Program.Main(String[] args)
          [08:35:47.093 PM] Critical error: System.ComponentModel.InvalidAsynchronousState
          Exception: An error occurred invoking the method. The destination thread no lon
          ger exists.
          at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle)
          at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate meth
          od, Object[] args, Boolean synchronous)
          at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
          at System.Windows.Forms.Control.Invoke(Delegate method)
          at StardewModdingAPI.Program.StardewInvoke(Action a)
          at StardewModdingAPI.Program.ConfigureSDV()
          at StardewModdingAPI.Program.Main(String[] args)
           
          • EpicAdventure

            EpicAdventure Zero Gravity Genie

            I've had a similar problem to this before.
            It seems that Stardew Valley doesn't like when you edit the audio files.
            In my case, it was not necessary to change anything to fix this. I just kept trying to run, and the game started (by clicking multiple times in the icon).
            Give it a try.
             
            • EpicAdventure

              EpicAdventure Zero Gravity Genie

              I'm sorry KoRnNuTz, there's no permanent solution to this issue.
              This sucks, I've had much less headaches modifying Terraria soundtrack than Stardew Valley. :mad:
              At least it's random, it's not always that the error appears (to me at least). I can live with that little annoyance.
              So unless some more experienced modder decide to give some hand, this won't ever be fixed, KoRnNuTz.
               
                Last edited: Apr 21, 2016
              • KoRnNuTz

                KoRnNuTz Void-Bound Voyager

                That sucks, I tried what you were talking about by just trying to open the game, but I couldn't even get it going, if it can't be fixed, it can't be fixed, its all good.
                 
                • EpicAdventure

                  EpicAdventure Zero Gravity Genie

                  Hey KoRn, I found this topic in Steam: https://steamcommunity.com/app/413150/discussions/0/385428458178493216/
                  It's a relief it's not my mod's fault. Try to follow the advices there.
                  Good luck to you.

                  Edit- Actually, my mod is the reason the bug is happening!
                  Fortunately I've found a solution, I'll upload v.1.1 soon.
                   
                    Last edited: Apr 21, 2016
                    MayaMayhem likes this.
                  • KoRnNuTz

                    KoRnNuTz Void-Bound Voyager

                    I finally got it to work with the help of the thread you linked, thank you!
                     
                      EpicAdventure likes this.
                    • EpicAdventure

                      EpicAdventure Zero Gravity Genie

                      If you get the error again (which probably is going to happen :/), I advise you to use version 1.1. You'll have no more problems.

                      Chrono 1.1:
                      I found the reason the error message was appearing: there's a limit to the file size.
                      If it's too big, the message will appear.
                      Now that I reduced the size to 383 MB, the game works perfectly.
                      To test, I opened and closed the game 102 times, and no errors.
                      To reduce the size, I had to mute some musics, like the arcade music, music that plays at the load screen, etc.
                       
                      • EpicAdventure

                        EpicAdventure Zero Gravity Genie

                        I've made a video, so you can listen the musics added by the mod:

                        Keep in mind that not all musics are in the video above.
                        Becuase the video was getting too long. And it's good to keep some mystery.
                         
                        • NausicaaDiedForOurSins

                          NausicaaDiedForOurSins Tentacle Wrangler

                          Gahhhh I love it! Thank you!! I wasn't sure which song you'd pick for the opening scene and it was perfect! Great job!
                           
                            EpicAdventure likes this.
                          • EpicAdventure

                            EpicAdventure Zero Gravity Genie

                            Thank you!
                             

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