Hi everyone, I'm creating a big level starting with a stealth(ish) part in fog of war, but since I'm not good enough yet with the event editor, I might need some help.... So I was thinking to start things of with the next event: Properties: - Trigger Name: Commander is 'seen' - Recurrent: Repeat Players: - 'Commander from trigger name' Conditions: - Unit: Visible (When Commander from player 1 at any location can see unit from player 2) Actions: - Unit: Modify Health (Set Commander hp to 10%) The 10% is to add a little bit of a scare and also a little bit of comeback possibility even after being spotted. The problem, though, is the Commander's health dropping to 10% at the start of the game when there's not even a unit from player 2 on the field..... The second problem I faced is the reset for health. My goal is to make the player go out of vision again and gaining its health restored to 100% I thought something like this: Properties: - Trigger Name: Commander is 'unseen' - Recurrent: Repeat Players: - 'Commander from trigger name' Conditions: - When: End of Unit Turn - (this is where the second problem is, creating a way to inverse the 'Unit: Visible') Actions: - Unit: Modify Health (Set Commander hp to 100%) I hope anyone can help me with these problems.