NPC Colonial NPC suggestions

Discussion in 'NPCs and Creatures' started by KRANOT, May 31, 2015.

  1. KRANOT

    KRANOT Big Damn Hero

    (sorry for my grammar it might be a littel bit :poo: for i am german)
    so i have been goin' through some old blog post i missed on the starboundblog and saw some neat details on the ideas behind the colonies and colonists and the tags on items that create a template in wich certain npcs fit and some don't. so certain houses will only attract certain npcs. and i had a few ideas.

    -friendly floran hunter (hunts animals and sells raw meats and fish of different sorts)

    -friendly floran gatherer (gathers plantfibers and cuts down trees, also replants stuff that has been harvested)

    -friendly human miner (sells mining equipment like bombs, picks, drills and flares)

    -friendly human/glitch/hylotl soldier (fight mobs that come near the colony and sell non racial weapons and some racial armour)

    -friendly avian/human/apex scout (sells coordinates for neat planets with high ammounts of minerals)

    -friendly human/glitch/apex historian (sells books)

    -friendly penguin dealer (sells extremely random blueprints for anny existing item with a 1-2% chance to sell x5 perfect objects)

    -friendly hylotl fabric merchant (sells random vanity items)

    -friendly avian pirate (sells rangedweapons and bombs)

    -friendly slime enthusiast (has been shown in the post but i wanted to mention him, he should really be a thing ^^)

    -friendly shroom enthusiast (idk he sells mushroom items)

    -friendly dna enthusiast (sells dna/gene stuff)

    -friendly reed entusiast (sells the reeditems)

    -friendly tar entusiast (sells the taritems)

    -friendly arctic entusiast (sells the snow and ice items)

    -friendly rainbow entusiast (sells the rainbowitems)

    -friendly flower entusiast (sells the floweritems)

    -friendly sea entusiast (sells the oceanitems like the fruits and plants)

    and as the last one,

    -evil/insane apex scientist ( 6% chance every night for his lab to explode, sells boosted stimpacks that last only half as long, has a 10-30% chance of attacking the player when entering his house until he leaves again, sells waepons that are instable and can break like drills but are stronger)

    DISCLAIMER: thes are all just suggestion and i don't expect the devs to do anny of this! but seeing some of these in the colonial update would be kinda neat even if they are massivly changed from my suggestions. ^^ thx for your attention and have a nice day.

    (also add some own npcs if you like :DD)
     
  2. Zardo

    Zardo Void-Bound Voyager

    Excellent ideas.

    To ensure variety, I would like to see NPC attributes be different based not only on the furniture/structure, but also the environment/biome of the planet. The same structure on a different planet could deliver a different NPC personality, job role or look. This could encourage a player to try out different things on different planets.

    It would also be nice if different colony NPCs offered pets unique to them leading to collecting pets. :)

    Thanks for reading.

    Zardo
     
    Dragon-fan likes this.
  3. MrToni300

    MrToni300 Ketchup Robot

    This would be very helpful and useful, because i totally want get all the things.
     

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