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RELEASED Colored Water Mod 2.4

Adds the ability to craft colored water at a custom station

  1. PufferPig

    PufferPig Subatomic Cosmonaut

    I agree
     
  2. rosennetyle

    rosennetyle Void-Bound Voyager

    A screen shot will be coming soon, I just need to build a bigger showcase to show all the new liquids!
     
  3. PufferPig

    PufferPig Subatomic Cosmonaut

    Whoa. There that many
     
  4. rosennetyle

    rosennetyle Void-Bound Voyager

    Yes! not including in game liquids, there is 37 total of liquids in this mod alone! (the image I am working on includes water in the image, to show what it can become!)
     
  5. PufferPig

    PufferPig Subatomic Cosmonaut

    Dang, that's alot
     
  6. Peacecrafter

    Peacecrafter Void-Bound Voyager

  7. Emmalinea

    Emmalinea Void-Bound Voyager

    Oh this isn't multiplayer(vanilla) friendly is it? (it would be so cool if it was)
     
  8. Peacecrafter

    Peacecrafter Void-Bound Voyager

    Peacecrafter updated Colored Water Mod with a new update entry:

    Re-Worked for launch!

    Read the rest of this update entry...
     
  9. Peacecrafter

    Peacecrafter Void-Bound Voyager

    So its still not multiplayer friendly, but you can just make all your friends download it :disshappy:. I'll look into that next, I want to get working on some other fun stuff soon. Please leave a review even if you don't like it! Criticism always appreciated.
     
  10. jdjv

    jdjv Void-Bound Voyager

    Hi, I added this mod to my mods folder but im not able use it in game, any idea why? I just extracted it but nothing in game.
     
  11. Peacecrafter

    Peacecrafter Void-Bound Voyager

    Hey Jdjv, so sorry about the late reply, the forums seemed to be down for awhile. So you downloaded version 2.4 zip, extracted it to the mods folder and then ran the game? If there's no errors and the game still runs it probably means that the mods working perfectly! In-order to get the dye vat where you can see all those handy recipes all you need to do is get a level 2 architects table (The level 1 version is called an inventors table!). If that doesn't work or that wasn't the problem let me know and we can trouble shoot somethings!
     
  12. jdjv

    jdjv Void-Bound Voyager

    Wow thats a really great response I wasnt expecting that! I updated from 2.3 to 2.4 and it worked. im sorry I should have checked before i bothered you, but i really appriciate you taking the time to write your response. I will now go and enjoy some colored waters. :p
     
  13. GeekyRaptor

    GeekyRaptor Subatomic Cosmonaut

    Any chance you could contact me about permission for making a non-ui version? It's either the ui or the config file, but my game crashes back to start menu when I interact with the dye vat.
     
  14. JohnSmith13345

    JohnSmith13345 Void-Bound Voyager

    This is a fun mod with many liquids (especially when you put them in the old strange sea generation)

    However, there are several (placed) liquid ID conflicts with FU.

    Fake Lava / Beer (61)
    Fake Poison / Hydrogen Gas (62)
    Fizzy Soda / Nitrogen Gas (63)
    Blood [CW] / Poison Gas (64)
    Red Water / Quicksand (65)
    Black Water / Metallic Hydrogen (66)
    Blue Water / Liquid Deuterium (67)
    Brown Water / Liquid Metallic Hydrogen (68)
    Green Water / Sludge (69)
    Grey Water / Orange Gravity Rain (70)
    Orange Water / Ice Honey (71)
    Pink Water / “Expiravit Honey” (72)

    (Range 61-72)

    There is also 1 conflict with a smaller mod’s registered liquid:

    Milk Chocolate / Liquid Metal (isn_magnetic_planets) (90)

    You mentioned all IDs being registered, but maybe your IDs were forced out or overridden (if that’s even possible)

    Edit: Your registrations were forcibly yeeted on January 1, with the edit reason "Mod was abandoned a long time ago".
     
    Last edited: May 14, 2021
  15. rosennetyle

    rosennetyle Void-Bound Voyager

    Huh. I am only the co-idea and artist of this mod (and its been a long time since I was last on here, Yay life :V) and Peacecrafter did the coding, but when Peacecrafter and I had made the mod, those ID registries were free and we stopped adding liquids to the mod to leave room for other mods with creative liquids, although it sucks that the mod is now considered abandoned. However, when we finished with the liquids, we had considered it complete and didn't need anymore updates. I have no idea how to fix the mod, though. :oops:
     
    Last edited: Jul 19, 2020
  16. JohnSmith13345

    JohnSmith13345 Void-Bound Voyager

    You would need to go into the .liquid files of the unpacked mod ( e.g. "applejuiceliquidwater.liquid" ) and change the liquid ID.

    Code:
    {
      "name" : "applejuiceliquidwater",
      "liquidId" : 98,
      "description" : "Apple Juice.",
      "tickDelta" : 1,
      "color" : [ 184, 136, 50, 135],
      "itemDrop" : "applejuiceliquidwater",
      "statusEffects" : [ "swimming" ],
    
      "interactions" : [
        {
          "liquid" : 3,
          "liquidResult" : 3
        },
        {
          "liquid" : 8,
          "liquidResult" : 0
        },
        {
          "liquid": 12,
          "liquidResult" : 12
        } ,
        {
          "liquid": 6,
          "liquidResult" : 6
        }
      ],
    
      "texture" : "/liquids/applejuiceliquidwatertex.png",
      "bottomLightMix" : [0, 78, 255],
      "textureMovementFactor" : 2.6
    }
    and change the

    Code:
      "liquidId" : 
    JSON value to something else.

    Frackin' Universe occupies the liquid IDs:
    • 20 (refined mech fuel, this ID slot is unregistered),
    • The range of IDs from 40 to 72 (all registered),
    • and ID 100 (aether, registered)
    Vanilla occupies the range of 1 to 13, with seemingly unused IDs 4, 9, and 10.

    The unused IDs (as of 2020 July 20 16:37 EDT*) are:

    4
    9
    10
    14
    16
    18
    19
    31
    32
    33
    35
    37
    38
    39
    73
    74
    75
    76
    77
    78
    79
    80
    81
    82
    84
    85
    86
    87
    88
    89
    91
    92
    93
    94
    95
    96
    97
    98
    101
    102
    103
    104
    105
    106
    107
    108
    109
    122
    123
    124
    125
    126
    127
    128
    129
    132
    133
    134
    135
    136
    143
    144
    145
    146
    147
    148
    149
    151
    152
    153
    154
    156
    157
    158
    159
    168
    169
    170
    171
    172
    173
    174
    175
    176
    177
    178
    179
    180
    181
    182
    183
    184
    185
    186
    187
    188
    189
    190
    191
    192
    193
    194
    195
    196
    197
    205
    206
    207
    208
    209
    213
    214
    215
    216
    217
    218
    219
    227
    228
    229
    244
    245
    246
    247
    248
    249

    (just under half of the slots are still unused, which is more than I thought)

    Liquid IDs concern pools and placed bodies of liquids, not the liquid items.

    Your mod has 37 .liquid files, implying 37 used IDs. There are still enough slots to re-register (though not in one contiguous range, and registration links are circular, so just edit the wiki if you want to do this, I guess), or if you don't care about registration, just move the conflicting liquids away from the ID range that conflicts with FU (61-72). If you want to use unregistered slots for this, there are still enough of those.
     
    Last edited: Jul 20, 2020
  17. rosennetyle

    rosennetyle Void-Bound Voyager

    Thank you! I'll see what I can do with the currently released files. I don't have the original files Peacecrafter wrote, but I will do what I can. I will also see if I can update some of the art files as well.

    But as for editing the files, will Note++ work?
     
  18. JohnSmith13345

    JohnSmith13345 Void-Bound Voyager

  19. JohnSmith13345

    JohnSmith13345 Void-Bound Voyager

    Your liquids were deregistered on 15 Feb 2020 with an edit summary not stating this
     

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