Although it still has a long way to go before it could be considered to be a complete experience, I really do like most of the basics in Starbound with one real exception: the combat. I know that is a work in progress as much as anything else, but I do think this is a point on which Starbound could distinguish itself from its competitors if things were changed just a bit. The main problem that I see is that exploration and mining require accurate positional control for accurate block targeting, while the most fun 2d combat games rely more on relative targeting combined with good maneuvering capabilities. Starbound currently does great at the former, but the latter is fairly basic. What I would suggest then is to add a "combat" mode which would disable mouse targeting in favor of a more controller friendly control scheme. In addition I would add a button to "hold directional facing" so that you can back up without having to rely on relative cursor positioning. From there you could add in movement enhancements common to established action/adventure games. You already have double jump capabilities. Dashing, quick grappling, and wall jumping could be other enhancement to add(with the right equipment). This would allow for more dynamic combat without sacrificing the precision targeting that already exists in the game. It wouldn't even need to be mandatory for people who prefer the existing controls, as they could simply not use the mode(and that could certainly be a valid or even superior method of play for people who prefer ranged weapons).