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1 augment to rule them all!
hi!! a little question.. Its compatible whit the mod Augments IV ??
The mod by default is compatible with any functioning augment out there.
It will work, (because this mod doesn't actually care what mod an item is from, as long as the augment is made properly) but because of how the mod author named the item it won't override the damage 3 augment, it should give you both effects at the same time. This is because I use the item's name to identify and separate augment types and their levels. If I was to use the display name, (the thing shown to the player when it's equipped on something) it might cause problems as I've seen multiple augments from different mods have the same display names but completely different effects. The augment from that mod all start with "dra". The convention we use as modders to not have issues with ids colliding and therefore crashing the game on launch is to use prefixes. and since "dradamageaugment" and "damageaugment" would appear to be two different series of augments, the mod assumes that they cannot be combined. If you want a balanced experience, I would strongly recommend you remove the level 3 augments before applying the level 4 augments.
That its a good new.. yes, i want only use the lvl 4.. its very overpowered get all bonus..
Thx u very much (y)
Whats the ID for the combiner to spawn in admin mode?
Hi, not been using this long but it says in the description that you can combine EPP's and the one on the right gets the effects of the left one, is that augments installed only as I tried adding a breathing epp to a xenon epp and it didnt give me the breathing on moons like the breathing epp does.... known issue or bug?
You miss-read my friend, the augment combiner will transfer augments between epps, not combine them. It combines augments not epps. If you want a powerful light, I recommend you get the light 2 or 3 augment.
C0bra5 updated Combinable Augments with a new update entry:
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