Reading various online sources leads me to believe that Starbound's world object processing occurs in a single thread, but I'm having a hard time finding documentation specifically covering that. Does anyone know definitively (preferably with documentation to back it up) whether multiple objects within a single world can have their script contexts execute concurrently? More concretely, I'm implementing a new object that reads and updates a world property. There could be more than one of these objects in use on a world, but all reading and updating the same property. If all of the objects' script contexts in a given world run in a single thread of execution, then it's simple to write getProperty/setProperty code that works correctly. If, however, it's possible that two or more objects in a given world might have their script contexts run concurrently on different threads, then I'd have to implement some synchronization locking code. Looking at the vanilla assets, I don't see anything obviously involving locks, synchronization, or mutexes, so I'm guessing that things are probably single threaded within a world, but I wanted to double-check for anything authoritative.