Crash on Floran Boss (Ixodoom)

Discussion in 'Starbound FAQs, Q&A, and General Help' started by Darkness506, Jul 24, 2016.

  1. Darkness506

    Darkness506 Big Damn Hero

    Hello.
    I am running a clean (re)installation of Starbound, Steam version. No mods at all.
    Whenever I get to the room right before Ixodoom room, I get a crash. First time I managed to get to fight Ixodoom and even damage him a little, but now I can only get to the lever that will drop me into the final corridor leading to a boss door.
    Full log: http://pastebin.com/nU152YHY
    Specs: Windows XP SP3 x 32, 2GB RAM, Nvidia GeForce GT 640, AMD Athlon Dual Core x64 +3600.

    Code:
    [01:26:13.406] [Error] Fatal Error: Access violation detected at 00EFDA6E (Write of address 00000008)
    [0] 4ad4ea Star::captureStack
    [1] 4ad725 Star::fatalError
    [2] 4a9052 Star::SignalHandlerImpl::sehTrampoline
    [3] 453245 Star::Image::reset
    [4] 4522e6 Star::Image::Image
    [5] 452f3e Star::Image::readPng
    [6] 4ba7d2 <lambda_9b40098f673ed2e9a97b768b0b5e918e>::operator()
    [7] 4b3686 std::_Invoker_functor::_Call<<lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [8] 4b5e26 std::invoke<<lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [9] 4b437b std::_Invoke_ret<std::shared_ptr<Star::Assets::AssetData>,<lambda_9b40098f673ed2e9a97b768b0b5e918e> &>
    [10] 4bb65a std::_Func_impl<<lambda_9b40098f673ed2e9a97b768b0b5e918e>,std::allocator<int>,std::shared_ptr<Star::Assets::AssetData> >::_Do_call
    [11] 755b30 std::_Func_class<std::shared_ptr<Star::FunctionDatabase> >::operator()
    [12] 4c103b Star::Assets::processAssetData
    [13] 4bf3e6 Star::Assets::loadImage
    [14] 4be8ce Star::Assets::loadAsset
    [15] 4bf17c Star::Assets::loadImage
    [16] 4be8ce Star::Assets::loadAsset
    [17] 4bcc87 Star::Assets::doLoad
    [18] 4bde38 Star::Assets::getAsset
    [19] 4be319 Star::Assets::image
    [20] 59a753 Star::ImageMetadataDatabase::imageSize
    [21] 54ff73 Star::Drawable::makeImage
    [22] 637906 <lambda_2bd032d00e854140645a35d4277a9940>::operator()
    [23] 4b211d Star::AnimatedPartSet::forEachActivePart
    [24] 63bd20 Star::NetworkedAnimator::drawablesWithZLevel
    [25] 63bab6 Star::NetworkedAnimator::drawables
    [26] 5f5add Star::Monster::render
    [27] 858f3e <lambda_67937313f5c90f65ba4f88518ade19a7>::operator()
    [28] 583275 Star::EntityMap::forAllEntities
    [29] 865e3d Star::WorldClient::render
    [30] 416e63 Star::ClientApplication::render
    [31] 9d19e9 Star::SdlPlatform::run
    [32] 9d1bf6 Star::runMainApplication
    [33] 41b59c WinMain
    [34] ae57e6 __scrt_common_main_seh
    [35] 7c816037 RegisterWaitForInputIdle
    
    Thanks in advance.
     

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