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Crash when Purchasing Animals

Discussion in 'Support' started by raggedcosmos, Feb 22, 2017.

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  1. raggedcosmos

    raggedcosmos Space Hobo

    Hello,

    My main save file currently crashes when I go to purchase another animal. I already own two sheep, two cows, a goat, and two chickens. This seems to have occurred after the birth of my 2nd sheep. Has anyone else encountered such an issue or found a fix?

    Any help would be appreciated!
     
    • MN_Maenad

      MN_Maenad Scruffy Nerf-Herder

      I just ran into the same issue when buying a duck, this is in a new game I just started less than a week ago (I currently only have two chickens and a cow). I also noticed that in the text where it usually says, "Choose a coop for your new duck" it now says "Choose a [blank] for your new duck", so it seems to not recognize where the duck should be going.
       
      • Fanippo

        Fanippo Void-Bound Voyager

        Have the same Problem after the new Beta Update today,hopefully there comes a Hotfix for this Bug
         
        • MysticTempest

          MysticTempest Spaceman Spiff

          Nice catch; I can confirm it happens to me as well. I'll write up a report for the beta thread so they can get this fixed.
           
          • WillSan

            WillSan Space Hobo

            I have the same problem when I buy my first chicken!

            Error Log//
            Message: Valor não pode ser nulo.
            Nome do parâmetro: value
            InnerException:
            Stack Trace: em System.String.IndexOf(String value, Int32 startIndex, Int32 count, StringComparison comparisonType)
            em StardewValley.Menus.PurchaseAnimalsMenu.performHoverAction(Int32 x, Int32 y)
            em StardewValley.Game1.updateActiveMenu(GameTime gameTime)
            em StardewValley.Game1.Update(GameTime gameTime)
            em Microsoft.Xna.Framework.Game.Tick()
            em Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
            em Microsoft.Xna.Framework.GameHost.OnIdle()
            em Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
            em Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
            em System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
            em System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
            em System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
            em System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
            em System.Windows.Forms.Application.Run(Form mainForm)
            em Microsoft.Xna.Framework.WindowsGameHost.Run()
            em Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
            em StardewValley.Program.Main(String[] args)
             
            • getch.sara123

              getch.sara123 Space Hobo

              Dud
              . Did you fix this?? Cuz this is happening to me now
               

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