Good day or night! I want to make a mod in which everything will depend on pixels (Currency in Starbound) For example: To create armor or weapons on a workbench, in addition to standard reagents, pixels will also be required. Improving the workbench will also require pixels (the higher the level, the more expensive). I would like to know where to look for files to change and which line in the parameters to add! =)
Put money in the input part of your recipe, like this: Code: "input" : [ { "item" : "money", "count" : <insert cost> } ],