Hey, y'all! Thanks to stumbling upon a nifty tool here http://community.playstarbound.com/threads/xnb-kit-xnb-node-interface.125953/ and a bit of advice from margotbean here http://community.playstarbound.com/threads/sweet-berry-wine-jelly.128829/ , I figured out how to change object classes... So, I did! I also made a couple of inedible crops edible. It's actually extremely easy, but I'll go ahead and upload this in case anybody wants it already done. Made Ancient Fruit edible (edibility 100) Made Sweet Gem Berry a fruit, made it edible (edibility 80) Made Tomato a fruit Made Cave Carrot a vegetable Made Snow Yam a vegetable Made Winter Root a vegetable Made Spring Onion a vegetable Made Leek a vegetable Made Wild Horseradish a vegetable To install, simply extract ObjectInformationMODDED.zip, copy or cut the .xnb file inside, and paste it in C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Data (If it's not installed through steam, the rest of the path is the same once you find your Stardew Valley folder). Overwrite the original ObjectInformation.xnb, but before you do be sure to save a backup of it! In case you forgot to, I'll include a clean version of it too. If anyone has any suggestions or requests on something else like this to be changed, just ask, and if something's actually horribly broken, do let me know! I tested it all out a little bit in my game, including with mods like CJB's item spawning tool, and things seemed fine at least. Cave carrots still can be dug up, and the game doesn't explode into a firey ball of death upon picking the affected objects, so I'm assuming everything still works fine! The only real warning I do have is that any existing instances of each of these items in the game might not be affected by the change for some reason, so you may need to get a new one and add them to it to make a stack, or use CJB's item spawner to replace your old stack.