I'm having an issue when starting a new game where the list of custom farms cuts off. I can still roll over and click the first three or so custom farm types, even though their icons are invisible, but the rest of them fall outside the boundaries of the screen and are therefore unclickable. Does anybody know what could be causing this?
Hey there! After a long time I wanted to play SDV again, so I downloaded the acutal version plus new SMAPI and, of course, this amazing mod because I need it so much. Sadly, I can't get it to work. It's loaded well by SMAPI and I can choose all custom farm types from the menu ... I don't find any issues in the console (except of a warning, the code uses deprecated code (IReflectionHelper.GetPrivate* is deprecated since SMAPI 2.3) but when I choose a custom farm and start a new game it's always the Standard SDV farm. @spacechase0 Please, I need help, this mod is essential for me.
This unofficial update fixes the issue where you can't start a new custom farm with SMAPI 2.1 or later. This requires SMAPI 2.4+. I also sent a pull request to @spacechase0 for an official update.
spacechase0 updated Custom Farm Types with a new update entry: Added arrow key support on the new character page. Read the rest of this update entry...
I get an error with the newest update: [Custom Farm Types] EXCEPTION FIXING FARM TYPES: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. [=means something like objectreference isn't defined to an objectinstance] bei SpaceCore.Log.debug(String str) in G:\StardewValley\Mods\SpaceCore\Log.cs:Zeile 15. bei SpaceCore.Utilities.Hijack.hijack(MethodInfo target, MethodInfo replaceWith) in G:\StardewValley\Mods\SpaceCore\Utilities\Hijack.cs:Zeile 28. bei CustomFarmTypes.TypeFixes.fix() in G:\StardewValley\Mods\CustomFarmTypes\TypeFixes.cs:Zeile 21. bei CustomFarmTypes.Mod.Entry(IModHelper helper) in G:\StardewValley\Mods\CustomFarmTypes\Mod.cs:Zeile 33. Also he's asking if I have a second copy of SpaceCore? Is SpaceCore not longer needed as a separate mod now?
spacechase0 updated Custom Farm Types with a new update entry: Fixed extra files causing errors. Read the rest of this update entry...
So I made the Trio Falls Forest Map into a custom farm map but I'm getting debris in the river (while screenshots show the farm w/ debris, but none in the river). Any ideas why this is?
It's a bug with the version fixed for SMAPI 2.4. I'm going to have an update out tomorrow which should fix it.
spacechase0 updated Custom Farm Types with a new update entry: Bugfixes. Read the rest of this update entry...
Hi Spacechase0, I had posted an issue I was having, but I'm just dumb. I have now learned quite a bit about .json files, and I fixed my issue. Thank you so much for making this excellent Mod!!
Hi! This may be a silly question, but is there a way to change the farm type midway through a save? I have no buildings, fences or anything, as I was planning to change the farm map anyway. I currently have Rosalie's Enchanted Forest listed, but I'd like Ali's White River farm.
So I just tested this out because I was wondering the same thing, and you can! Go to your save file and there should be a json called "custom-farm-type". Open that and change the "Farm": to the ID of the new one you want to use. Of course, expect the typical problems that come from changing your map. Now to just find a way to change from a vanilla farm to a custom one...
Yeah, what .Lavender. said. To go vanilla -> custom, just copy that custom farm type file into the vanilla save.
Is anyone making additional content for this? I'm seeing a lot of maps, but folks don't seem to be adding them to this mod.
I was looking into adding a custom location for a specific custom farm and using smapi to implement it. Is there a way to get the custom farm type from another mod?
Sure, just do this: Code: public class SaveData { public Dictionary<string, string> FarmTypes { get; set; } = new Dictionary<string, string>(); } var data = this.Helper.ReadJsonFile<SaveData>($"{Constants.CurrentSavePath}/custom-farm-type.json");
Hey, thanks! It worked great! I also seemed to have broken your mod... In any map where the type.json doesn't have fishing data, I get these error messages in SMAPI and the game crashes (it's at the end): https://log.smapi.io/M5Rg9qwh I was able to fix it with: Code: , "Behavior": { "FishPoolToDrawFrom": [ { "Area": { "x": 0, "y": 0, "width": 80, "height": 65 }, "PoolId": 0, "ListFromLocationID": 1 } ], "FishPools": [ [ { "Chance": 1.0, "LuckFactor": 0.0, "OnlyTryIfNoneSelectedYet": false, "LocationPreset": "Farm", "ObjectID": 0 } ] ] }
Hi! I've run into an issue, when I change the objects that you receive in the gift box. I changed it to be a bread, but then the message from Lewis disappeared. I can't find it anywhere in the original .json, so is it because the message is specifically programmed for the parsnip seeds? Also, is there anyway to change the gift box back to a package rather than a chest? Thanks for a great mod!