Hey @FactoringZettaShonic, can you do us a favor and list the different magics that Zetta can do? Just to prevent the possibility of godmodding in the future.
Since his arrival he has only been able to basic magic for each of the Zettan elements. Water: Healing, not capable of fully healing serious wounds instantly, only speeding up the healing process, amount of energy it takes depends on how severe the wound is, ranging from 5% to 75% of his energy. Nature: Cure diseases, takes all of his energy, can only be used with two hands, only works on others. Shadow: Can be used on objects to muffle sounds they make for a small amount of time, takes 30% of his energy. lasts about 5 minutes. Crystal: Create a shield out of crystal which can be used to protect against weak attacks. If the shield is shattered its shards could be used as weak makeshift weapons. Takes 37% of his energy. Chaos: Make other magic stronger/weaker, determined at random by GM. Takes 50% of his energy. Using magic will drain a bit of energy, which is replenished by eating. He can learn more spells for an element simply by using it enought. He is currently at 50% of his energy after speeding up the healing process of his arm.
The stronger ones also cost more energy and have to be cast using two hands, this comes with the risk of the wound getting infected, and Zettan bodies dont deal with diseases from other dimensions that well.