It's pretty straightforward... Code: [spoiler]it's the text dood[/spoiler] or [spoiler=insert name here]still text dood[/spoiler]
Name: Kevin Relationships: Usually very friendly, but if someone decides to become his enemy... It isn't pretty. Also really likes Humans for some reason. Race: Avali Age: 45 Appearance (This section got deleted): http://community.playstarbound.com/threads/the-thread-where-lodish-posts-his-stuff.112976/page-4 (The one where he "redid a thing") White feathers, orange trim, brown plumage. 5'2", Casual posture Personality: Friendly, exuberant/happy, serious, casual, helpful, proud, honest, brave, adventurous. Traits: Positive: Engineer: knows how things work. Allows him to modify stuff, take it apart, put it together, and, his favorite, blow it up. Sharpshooter: You want something shot? This guy is the one for you. Survivalist: knows how to survive and has an instinct that's much stronger than most others. Neutral: Random: CAN YE PREDICT THIS? *sits there and does nothing* Dancer: Great at dancing. Negative: Slow: weighed down a bit by the mobile base camp he's carrying on his back. Distracted: What am I talking about? Seriously, I have no clue. Happens more often with music in his ears. Complicated: sometimes very confusing. BOOM: Don't give him explosives... please... don't do it... Equipment and inventory: Wears an Avali exosuit with a little booster pack and built-in backpack with one week's rations and water. Booster pack prevents him from breaking his legs in a fall and gives him up to a foot jump boost (at the cost of not being able to use it for a while and something like 35+ pounds. It is an exosuit, but in this case it shouldn't support all of the weight). Also has light scout armor (from this mod: http://community.playstarbound.com/resources/avali-specop-armor.3742/), and also orange and white google glasses for Avali. Has three healing stimpacks, a flashlight, and a modified to Starbound-era standards pocketknife. Keeps a grappling hook and a satchel (man purse) full of bandages. Has a semi-automatic rifle with 3 clips of 40. (Tell me if I need to lower this number.) Also has a SMG with 3 clips of 60 shots. Also comes with a nice little knife on it. His emergency equipment consists of two packs of industrial grade matches (I don't know if that's a thing, just think really high powered matches), an emergency communicator with backup batteries, a flashlight, 10 flares, some 20 nanowrap bandages, a small sword, a grappling hook (because why not?), blankets, and a small tent (puts this stuff in his back pack). History: Kevin grew up on a new colony that specialized in trade. There were two companies on the planet, and they had hquite a rivalry. One year a miner found some very ancient and valuable technology. The tensions were incredibly high at this time, and this was the last straw. There was war for six years, and Kevin fought in it. He realized that you can't fight an enemy with today's technology with his company's little rocket launchers and machine guns. Kevin helped develop and test new weapons. This allowed them to defeat their rivals and bring some peace to the colony. Now, looking for another adventure, he has joined this crew to go to the fill in the blank planet. Other notes: Has some headphones and a space-age iPod. Has a really small pineapple that he keeps with him. He doesn't even know why. (I expect to work on this for a hour or so after submitting it due to needed edits.) (Reason it took me two days: IM A SLOW APP MAKER. At least when I work this hard on one...)
So far, no real issues... The only flaw is the rail gun... Too big and heavy to really be useful... Other than that, should be gold. Useful to have a survivalist on the exploration team as well as at base camp.
Wow, no one ever seems to be on in the other threads. It must be my terrible east coast hours. *sigh*
Name: Delta Race: Novakid Age:19 Physical Description: Delta is a male, tesla-blue Novakid. He stands at 5'8, weighs in at 190 pounds, and is quite skinny. As for his head, he has slanted spiky hair, with an "X" for his brand. For his clothes, he wears the classic bandito get up. This consists of a black cloth jacket with brown sleeves, mostly covered up by a brown poncho. He also wears blue patched jeans, with tan leather boots. On his back, he has a tied burlap sack containing his inventory. Personality: Delta was always a cunning and charismatic Novakid, however Delta has always been a coward. Delta prefers flee from a fight, instead of fighting his way out. When it comes to meeting new people, Delta tries to show a good impression of himself, because he fears of being outcasted once more... Another thing about Delta is that he's a big chatterbox, which could be repetitive. Obviously Delta is quite the friendly man, eager to help his amigos along the journey. Positive Traits: Swiftness: Being a bandito meant he was always on the run, giving Delta an advantage in agility. Charming: Due to his charismatic nature, he can easily persuade his way through problems. Thievery: Of course, Delta has an expertise in the crime of thievery. Neutral Traits: He has a habit of saying "amigo" whenever he's talking to someone. I mean, maybe this could be annoying? I dunno. Negative Traits: Wimpy: Delta doesn't eat or drink much, which has made him weak in strength and prone to sicknesses. Hesitation: Though he may be a bandito, he fears of taking another man's life. Therefore he hesitates of pulling the trigger. Criminal: He may be a changed man, but that doesn't mean that people still hold his past against him. Procrastinator : Delta has been a slacker when it comes to doing productive activities. Foolish: It's in his Novakid nature that he would be a foolish man, and so he is. Equipment: A 44. Navy Revolver with 12 rounds and a crudely made machete. Inventory: 3 cans of vegetable soup and a small water flask. History: Born in a life of crime, Delta never really got the chance to know his parents or relatives. He spent most of his childhood as a mere thief. Delta didn't eat much, causing his body to be very slim and somewhat wimpy. By the time he became 15, he decided change from being a thief to a full on bandito. This caused him to be more aggressive, and violent with his victims. However, he always refrained from taking another man's life. He just never found it necessary, but honestly his conscience wouldn't let him. As time passed, Delta became aware of his actions and felt the guilt as well. He knew that his bandito ways were over. He wanted to seek redemption from his past deeds. He wanted change or to be more specific, a new life. If he wanted a new life, he needed a new name. He chose "Delta" because it the name symbolized a change in a certain quantity. Now that he was a new man, he sold most of his "belongings" and bought his way out of the old planet he lived on. He felt more satisfied with himself, but there was still actions needed to be done. He strived to be more selfless and aid others in need. However, it didn't feel enough... There was way more work to be done. He still felt the sins of his past, but couldn't find anything to quell the guilt. That is, until he ran across an application for an expedition on Treiach. As he read closer, he found that there was some sort of curse plaguing reptilian-like beings. It told him that this threatened human life, and thought this was it. If he could end the violent curse and possibly save thousands of lives...That could be his key to salvation, his true redemption... He signed up, and began preparing for the soon-to-be loathsome journey... Let me know if I'm missing anything.
Tapatalk is not really good for that sort of thing. I'm going to wait until I actually have computer access before I update it. also east coast, hence why it's not until 11 o'clock for me before things start really picking up. From what I read, nothing wrong with this app at all! Accepted. I'll add you to the prologue, and update the OP when I can.
Okay, should be good. You've been added to the prologue. It's night right now, but that should change right now.
9:12 for me, and am going in and out of service. Expect it to drop out completely within two hours... We may not be able to wrap up day 1 completely until tomorrow because of it.
Quick question, how exactly do I fit in with the prologue? Seriously, is there some sort of introduction I need to do?
All you need to know is that you just woke up after your first day on the ship. Yesterday, an avali named Mook shot the avian you were playing cards with. Didn't even know their name... Oh, and there's also another novakid with an X brand...
Here's my app: Name: Snab Cleavewood Relationships: No close relatives to speak of. Connections with several agencies. Knows some lawless types. He was very briefly a member of the Protectorate. Race: Floran Age: 18 Physical appearance: Skinny 185cm tall floran with blue skin, shaggy long red leafs as hair and yellow eyes. Wears a yellow T-shirt (No Protectorate logo), black and white jeans and a dark blue jacket (not in the picture). Personality: Snab is usually calm, quiet, thoughtful and good hearted. He's also a perfectionist. Under his usual calm exterior is a very emotional person. He can sometimes have outburts where he speaks too much, attacks his enemies in anger or tries to accomplish something futile. Although he may not admit it to anyone, there is a spark of animalistic savageness in him. Traits: Strategic: Snab tries to plan for everything. In combat he will try to read his opponents and counter accordingly. Intimidating: Snab has stared into the eyes his prey before. The prey is usually the one to look away. Acrobatic: An excellent runner and good at dodging attacks. Pointy things: He prefers to dual wield his scimitars, but is equally skilled with daggers and knives, even the throwing kind. Sneaky: He knows how to move silently, hide and pick locks. Killer: Snab is a bit of a sociopath. He is completely okay with killing people he knows to be evil. Outbursts: He can sometimes get very emotional over things that are important to him. He breafly becomes more confident and talkative, but with the cost of some irrational behavior. (He pretty much loses both the Overanalyzer and Strategic traits.) Overanalyzer: Snab tends to use more time on planning and not so much on acting. Great if he is deciding the fate of all races, not so much if people are bleeding to death. Easily overpowered: Snab has never been very strong and and will almost always lose anything that is purely about strenght Prideful: Snab is used to being the deadliest around. If Snab gets intimidated it hits him extra hard. Anti-gun nut: He knows very little about guns and is unable to fire them. Under pressure: Snab feels stressed out if he is in a conversation or is unable to come up with any good plans for the current situation. Loner: He has trouble working with others. He prefers to do things all by himself or let others do them. The fine art of making enemies: There are many people that Snab has pissed off, people he has stolen from, friends of some of his targets, people whose not so legal domains he has passed through and so on. Kleptomania: Snab can be mesmerized by expensive or 'really cool' objects and get an irresistible urge to steal it. Objects that count as 'really cool' are usually really high-tech, really deadly, really fast vehicles and/or just shiny. Equipment and inventory: His clothes (jacket and jeans count as leather armor), two scimitars and their sheaths, a set of throwing knives (12), bandages (7), lockpicks (10) and a steak pouch (one semi-fresh and one about to go bad) History: Like most other florans, Snab was interested in hunting. He was too scrawny for that and had to compensate by going on a more metaphorical hunt. He set out to educate himself on Earth. Today Snab is a thinker that likes to touch on philosofical subjects. He has traveled the universe doing good deeds that, like the floran that he is, are mainly centered around killing, like dealing with bandits. Other notes: N/A
Sorry my app is taking so long, marching band combined with college apps and Calculus is draining most of my time.
Jareix currently unable to get online, so we just waiting for him to get back; and trust me, we're nowhere near done.