i want my monster to be asymmetrical so i want to use diferent animation when he move right and left, i also want that the progectile that he shoot will be flipped verticaly (or just shoot diferent progectile) because it is upside down when he shoot it to the left. i have no idea how to that.
for the projectile - i think its the tag "flippable": true in .projectile file. for the animation - im not sure if monsters have the same animation templates as humanoids (e.g. backwards run is not forwards run)