Okay I'll make that medicine check... (natural 1 + 1 = 2) ... "Does anyone know how to use a bandage?"
As you attempt to stabilise your friend, you end up breaking his rib doing cpr. He just added a fail to his death saves. @EthanMWG would you mind rolling 3d20's?
(I'm so sorry that it was so short lived for you. Keep your character sheet because he will come back. I tried to keep you alive. Feel free to make another, or just lurk too.) As you feel your life drain away, you feel metal consume your body. Soon afterwards, you see a dark figure. You see @dieselriley strung up in the wall. You hear an evil laugh as you fall into the darkness __________ The rest of you see the floor consume the player as it did the blood hunter. Would you like to take a short break, or a rest?
"Wait, wait, wait! F**k no! Stop!" Dropping her glaive Phann is just going to stare at the spot where Sangria disappeared for a while, before taking a seat on the floor. After a while Phann will speak up, "Maybe we should rest for a while. I think we're all pretty beat up, there are a lot of these monster things, the rooms eat people, one of our friends is sleeping, and I heated something big before... also I don't want anyone else to die.", Phann makes elaborate gestures with her arms to emphasise her point, while trying to ignoor her wounds. ((I vote rest... that's the longer of the two right?))
(I vote rest. My first campaign I played went a lot better than this, my ranger killed two wolves in one turn...)
You all take a short rest successfully. Kerime is still out cold, upon further examination, the room has 3 doors and a small vent that could be entered by a character in the category of small. It's arranged in a plus shape. Assuming that you came in the south, the North has the vent, the east and west have doors
As I fall into the darkness I would like to cast firebolt on @dieselriley. Attack roll:24 (Roll:17|Mod:+7) Damage roll:10
It appears to have no affect, as if he was shielded, or dead.(It's not an interactable cutscene) Also, in the West doorway is nothing. What is your passive perception @BlazingPaladin
I will continues down the hallway, checking for anything that might be unsafe. With walls swallowing people better to be on the safe side. D20 roll 18 +1 wisdom modifier, for checking for traps.
I'll go around it, and once safely out of the hallway toss a rock or twig or other object on the light.
As soon as the object you threw at the light touches it, 2 sawblades cut it into smitherines. It appeared that the light is a kind of sensor. That when pressed causes these saws to eviscerate anything on it
I'll call out to the others, "I think there's something here! Mind the saw blade floor light though!" And continue through the hallway.