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RELEASED Earth's Finest - Crew Improvements 1.7a

Improvements and balancing for crewmembers

  1. Mickyan

    Mickyan Void-Bound Voyager

    Mickyan submitted a new mod:

    Earth's Finest - Crew Improvements - Improvements and balancing for crewmembers

    Read more about this mod...
  2. RianmakeR

    RianmakeR Void-Bound Voyager

    I'm not sure I'm not sure but I think I know the cause of the problem when headdress disappears. I think this is due to the fact that the this mod conflict with Create-A-Friend mod. At first, I activated
    Earth's Finest-Crew Improvements, then activated Create-A-Friend and the crew ceased to wear hats.
    When I move a mod to a folder Starbound\Mods Headdress not work. When I activated Earth's Finest-Crew Improvements in the workshop steam headdress work again. What is the reason I did not understand.

    But in general, this mod awesome! Thanks!
  3. PeZook

    PeZook Big Damn Hero

    This mods is just what I needed, however I am mildly annoyed that NPCs change into their default uniform the moment they are eglible for recruitment.

    Since I am looking for particular specialists, it means that NPC villages are slowly converted to Protectorate colors as I complete quests.

    Is there a way to stop this from happening? I'd be okay even with disabling default uniforms entirely until I get a tailor.
  4. Mickyan

    Mickyan Void-Bound Voyager

    Mickyan updated Earth's Finest - Crew Improvements with a new update entry:

    Balance Update 1.6

    Read the rest of this update entry...
  5. rylasasin

    rylasasin Cosmic Narwhal

    Minor suggestion:

    Quartermaster sells weapons and vanity items (especially the captains hat and snow stuff. For reasons that should be obvious)
  6. tzljq

    tzljq Big Damn Hero

    Tailor? What Tailor? HEad slot? Am I missing something?
  7. doonydsf

    doonydsf Orbital Explorer

    May I suggest converting the "player.config" into a .patch file?
  8. The | Suit

    The | Suit Agent S. Forum Moderator

    Hi, It seems your mod does not patch the player.config file and numerous other files. These are known as dirty edits.
    This is extremely incompatible with other mods.

    If you are editing a vanilla file - please use the patch system.
    Or you will need to mention in the overview your mod is incompatible with other mods.

    If you do not know how to make a patch file, feel free to reference my guide:
    Last edited: Aug 12, 2016
  9. Mickyan

    Mickyan Void-Bound Voyager

  10. Mickyan

    Mickyan Void-Bound Voyager

    I did mention incompatibilities in the description.
    But thanks for the guide, I switched some of the more important files to patches (player.config most importantly), don't have time to do the rest and I don't much see the point since those have been pretty much changed in their entirety

    Edit: Nvm I'm just going to change all of it
    Last edited: Aug 13, 2016
  11. Mickyan

    Mickyan Void-Bound Voyager

  12. Mickyan

    Mickyan Void-Bound Voyager

  13. XelSlime

    XelSlime Scruffy Nerf-Herder

    Are we supposed to be able to recruit our quartermaster into our party? 'Cause I'm playing with a group of friends, we're all using the same mods, and... I can't open up a shop window with my quartermaster right now. All I get is toggling her in or out of the party.

    There was a bit of an update before I actually joined into our group session though...

    It could also have something to do with the fact that my crew consists of nothing but Golgians (slimepeople) from the "Super /sbg/ Race Mod" (I used the /spawnnpc command for it, hehe), but every other crew member seems to be doing just fine.

    I'll test alone later when we're finished for the night.
  14. Mickyan

    Mickyan Void-Bound Voyager

    One of the updates today briefly broke quartermasters, I caught it pretty soon but you might have been unlucky and downloaded that version

    Make sure you dont have her in your active party when you update or she'll be stuck following you (or you can force her to get back to the ship and stay there if she gets killed on a planet)
  15. BebopCola

    BebopCola Scruffy Nerf-Herder

    How might I adjust my copy of the mod to make it so all crew on the ship sheath their primary and secondary hand-held equipment? I'd rather not see them carrying their wrenches, swords, guns, and medkits while on the ship.

    I'm experimenting a bit with the individual crew files in the mod, but so far no luck. Any pointers would be appreciated.
  16. gto288

    gto288 Scruffy Nerf-Herder

    With the the 1.3 version engineers and mechanics no longer improve ship performance. It seems the devs has changed behavior syntax.
    Green_Grounds likes this.
  17. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Seconded, needs update. It throws errors in my log file. For now, I've removed the changes to the mechanic and engineer besides their changed weapons and stats, but I'd love to see an official update. This is a great mod otherwise.
    Green_Grounds likes this.
  18. ChronoHyperion

    ChronoHyperion Big Damn Hero

    Would someone please go to steam and post Mickyan's mod here? Apparently, it's been updated there.

    And by post I mean the mod itself, not the link.
    Green_Grounds likes this.
  19. Abeten88

    Abeten88 Void-Bound Voyager

    Second request for Mickyan's update to be posted, using GOG version and can't grab it myself...Thanks!!!
    Green_Grounds and ChronoHyperion like this.
  20. jhon313

    jhon313 Void-Bound Voyager

    When the villager became recrutable, its chlothes change into the crew uniform, even before you recruit them. Is there a way to change that ?

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