Here's a thread to put all the enemy suggestions in. Guidelines: The stronger an enemy's attack, generally the more time it takes to execute. Special abilities should complement the monster's other capabilities, not just add on to them. Bosses should generally have the same health as other bosses, unless they are significantly different from the others. Classes are representative of overall capabilities, Class 1 would be a Wisp, Class 2 a Greater Wisp and Class 3/Boss would be an Ancient Wisp. Posts should be suggestions. No posting about other people's posts or this will become very messy. If you want to make your own thread for your group of creatures or your boss due to scale/lore/images, feel free to do so. Cultist(Class 1): [Attack: Melee]- The Cultist slashes with his knife, dealing low damage with a chance to bleed. [Attack: Ranged]- The Cultist fires a bolt of slow-moving energy that is destroyed on contact with terrain. Health: +++++ Speed: +++++ Damage: +++++ Channeler(Class 2): [Attack: Ranged]- The Channeler stands still for a couple of seconds and fires off numerous bolts of slow-moving energy. Health:+++++ Speed:+++++ Damage:+++++ Bolts of energy that impact other monsters heal them for a small portion of their HP. Summoner(Class 3/Boss): [Attack: Melee]- The Summoner brings forth several spectral swords that impale the ground nearby to him. [Attack: Ranged]- The Summoner calls a mystical spear that shoots forward along the ground in front of him. [Attack: Special]- The Summoner is immobilized for 5 seconds while he slowly draws demons from portals in the ground nearby to him. Health:+++++ Speed:+++++ Damage:+++++ Does not deal impact damage. Has less health than most other bosses.