UPDATE #2: The issue seems to be instead that the game considers you to have either Farming Level 10, or Farming Level 0, with nothing in between. More details here. The issue is that eating a + Farming Skill food (UPDATE: At Farming Level 10)before harvesting crops yields the exact same harvest of normal/silver/gold crops as without food. This is in contrast to the + Foraging Skill foods, which provide a significant, measurable increase to the quality of foraged items (both on & off your farm), and the amount of wood dropped from chopped trees. I confirmed this to be the case through tests involving multiple character files, harvesting several thousand crops/forageables/trees over the course of testing out different potential variables. The details of the tests can be found in this thread, and if necessary I can post the raw data. UPDATE: After some more testing involving different fertilizers, it seems that + Farming Skill foods can have an effect, but only when used with Basic/Quality Fertilizer, and even then, only roughly half of the expected effect. More details here. As an aside, I'd like to add that I would really appreciate it if there was a list or explanation available somewhere of what the various Skills do, since the both the game itself & the wiki provide very little information on them, and the forums & subreddit are full of rumors, conflicting claims, and misinformation. Currently, this makes it much more difficult to determine if a particular feature is bugged/broken, or whether in-game behavior is intended or bugged, since I am not sure what the intended behavior is when it comes to Skills. For example: All Skills: Each level reduces associated tool energy use by 0.1 per use (to my knowledge, this is the only effect explained in-game) Buffs from + Skill foods can temporarily push the Skill past effective Level 10 (+ Farming Skill foods currently bugged) [Confirmed in my tests] Farming: Each level improves the chances to harvest silver/gold quality crops [Confirmed in my tests] ???Each level may increase the chance to get premium or silver/gold animal products?? [Unconfirmed] ???Other effects??? Foraging: Each level improves the chances to harvest silver/gold quality forageables [Confirmed in my tests] Each level increases the amount of wood dropped from chopped trees [Confirmed in my tests] Every 4 levels increases the # of berries from berry bushes by 1, up to 4 berries per bush with effective level 12 (obtainable by eating + Foraging food) [Confirmed in my tests] ???Other effects??? Fishing: Every even level increases your maximum casting distance by 1 ???Each level may increase the chance to catch silver/gold quality fish??? [Unconfirmed] ???Each level may increase the size of the green fishing bar??? [Unconfirmed] ???Each level may reduce speed / amount that fish "thrash about" whole catching??? [Unconfirmed] ???Other effects??? Mining: ???Each level may increase the chance find ore/coal/geodes when mining rocks??? [Unconfirmed] ???Other effects??? Combat: Each level increases your maximum HP by 5 ???Other effects??? Of course, ideally I'd love it if the game mentioned what these Skills do in-game with something like a tooltip, "Living off the Land" episode, or Library book, etc. E.G.: "The higher your Foraging Skill, the more high-quality forageables you will harvest, and the more wood trees will drop! Try eating a + Foraging boosting food before foraging and felling trees!" I'm still partway through the game, but as far as I know, all it tells you about is the reduced energy use with tools part, and a vague mention that eating the right food is necessary to catching Legendary fish.