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RELEASED [FFS]Feast of Fire and Smoke 2.0hotfix6

Last generation of gunshop/gunners mod

  1. EpicNomming

    EpicNomming Scruffy Nerf-Herder

  2. leyhan

    leyhan Cosmic Narwhal

    oops? :D
     
  3. Dolphinowl245

    Dolphinowl245 Pangalactic Porcupine

    So, I am too lazy to go through 11 or so mods and see if one is the troublemaker, I cant even get to the starting screen, so i will giv you the log.

    Info: Preparing Star::Root...
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Done preparing Star::Root.
    Info: Client version 'Beta v. Enraged Koala - Update 6' Protocol: 642
    Info: Running from : C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\starbound.exe
    Info: Starting from the title screen
    Info: Initialized SDL
    Info: Initialized SDL Video
    Info: Initialized SDL Joystick
    Info: Initialized SDL Sound
    Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
    Info: Loading Star::Root...
    Info: Initializing SDL Window
    Info: Loading Star::Configuration from '..\starbound.config'
    Info: Created initial window 1079x600
    Info: Initializing SDL Window
    Info: Re-created window 1280x962
    Warn: Missing inventoryIcon for chestplant1, using default
    Error: Could not load /objects/furniture/goldenoakbed/goldenbed.png:default asset, attempting to use default.
    AssetException: No associated frames file found for image '/objects/furniture/goldenoakbed/goldenbed.png' while resolving image frame '/objects/furniture/goldenoakbed/goldenbed.png:default'
    Assets::loadImage(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::image(String)
    ImageMetadataDatabase::imageSpaces(String, Vector<float, 2u>, float, bool)
    ObjectDatabase::parseOrientations(String, Variant)
    ObjectDatabase::readConfig(String)
    ObjectDatabase::load()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not load /objects/furniture/goldenoakcabinet/goldencabinet.png:default asset, attempting to use default.
    AssetException: No associated frames file found for image '/objects/furniture/goldenoakcabinet/goldencabinet.png' while resolving image frame '/objects/furniture/goldenoakcabinet/goldencabinet.png:default'
    Assets::loadImage(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::image(String)
    ImageMetadataDatabase::imageSpaces(String, Vector<float, 2u>, float, bool)
    ObjectDatabase::parseOrientations(String, Variant)
    ObjectDatabase::readConfig(String)
    ObjectDatabase::load()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Error: Could not load /objects/furniture/goldenoakchest/goldenchest.png:default.default asset, attempting to use default.
    AssetException: No associated frames file found for image '/objects/furniture/goldenoakchest/goldenchest.png' while resolving image frame '/objects/furniture/goldenoakchest/goldenchest.png:default.default'
    Assets::loadImage(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::image(String)
    ImageMetadataDatabase::imageSpaces(String, Vector<float, 2u>, float, bool)
    ObjectDatabase::parseOrientations(String, Variant)
    ObjectDatabase::readConfig(String)
    ObjectDatabase::load()
    Root::reload()
    _Function_handler<void (), _Bind<ClientApplication::preSplashInitialization()::{lambda()#1} ()> >::(_Any_data)
    ThreadImpl::runThread(void*)
    BaseThreadInitThunk
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Warn: Missing inventoryIcon for barvent, using default
    Warn: Missing inventoryIcon for wreckvent, using default
    Warn: Missing inventoryIcon for quarry_holder, using default
    Info: Done loading Star::Root.
    Info: Writing Star::Configuration to '..\starbound.config'
    Error: Error loading player file, ignoring! ..\player\093169d3bd1b0bb0ca4e569668b4c6b8.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\17acb7cc5125d4d4ed0f0d0d5089b5bb.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\40fd91304b83c421da580167ab81ebb8.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\4a092d526d6ab132abb2351c6efce8fa.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\64617f84178a1722ba0ea47a3ef8c267.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\76def4d25490c90537ca26f668e54de5.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\9a79141add4ee36652a294a8d25615cf.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\a8c509fe947359844237c73824d70a92.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\ae13f6105c36f44ce51790d1d53e88de.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\af76563f122d33951316214135e5aa85.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\bc43a9922b6f786392cedb7e34892d0a.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\c1b82d7e8e0fe127e0cffb7aea04c686.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\d057ef715bb26ac9e3958da4955abfa1.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\d0f2187dbf5814a911139bdd136d76ae.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\e0957477ae889bcfbafd603a76c149f9.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Error loading player file, ignoring! ..\player\fc46a5696433e99f68205c8494ffc3b9.player : IOException: Wrong magic bytes at start of versioned json file, expected 'SBVJ01'
    VersionedVariant::readFile(String)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[SpawnerMarine, 1, {}]'. ItemException: No such item 'SpawnerMarine'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[Sniper, 1, {"image":"Sniper.png","classMultiplier":0.1,"projectileType":"Sniperprojectile","projectile":{"color":[10,255,10],"speed":140,"power":45},"handPosition":[-4,-2],"description":"Sniper Rifle","firePosition":[23,1],"fireTime":1.2,"rarity":"Common","itemName":"Sniper","shortdescription":"Sniper Rifle","level":4,"dropCollision":[-8,-3,8,3],"maxStack":1,"inventory":"Sniper.png","recoilTime":1,"muzzleEffect":{"fireSound":[{"file":"/guns/Sniper/sfx/Snipersound.ogg"}],"animation":"/guns/Sniper/muzzleflash/SniperMF.animation"},"inspectionKind":"gun","twoHanded":true}]'. ItemException: No such item 'Sniper'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[magnum, 1, {"image":"magnum.png","classMultiplier":0.1,"projectileType":"magnumbullet","projectile":{"color":[10,255,10],"speed":80,"power":45},"handPosition":[0,0],"description":"magnum","firePosition":[0,2],"fireTime":0.3,"rarity":"Common","itemName":"magnum","shortdescription":"magnum","level":4,"dropCollision":[-8,-3,8,3],"maxStack":1,"inventory":"magnum.png","recoilTime":0,"muzzleEffect":{"fireSound":[{"file":"/guns/magnum/sfx/magnumsound.ogg"}]},"inspectionKind":"gun","twoHanded":false}]'. ItemException: No such item 'magnum'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cheatfood, 1000, {}]'. ItemException: No such item 'cheatfood'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[Oracle, 1, {}]'. ItemException: No such item 'Oracle'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[Mark6_helmet, 1, {"colorIndex":0}]'. ItemException: No such item 'Mark6_helmet'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[TemplateArmortier10_chest, 1, {}]'. ItemException: No such item 'TemplateArmortier10_chest'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[TemplateArmortier10_pants, 1, {}]'. ItemException: No such item 'TemplateArmortier10_pants'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[AssaultRifle1, 1, {"image":"AssaultRifle1.png","classMultiplier":0.1,"projectileType":"AssaultRifle1projectile","projectile":{"power":45,"speed":80,"color":[10,255,10]},"handPosition":[-2,-2],"description":"AssaultRifle","firePosition":[13,1],"fireTime":0.075,"rarity":"Common","itemName":"AssaultRifle1","shortdescription":"AssaultRifle1","level":4,"dropCollision":[-8,-3,8,3],"maxStack":1,"inventory":"AssaultRifle1.png","recoilTime":0.1,"muzzleEffect":{"animation":"/guns/AssaultRifle1/muzzleflash/AssaultRifle1MF.animation","fireSound":[{"file":"/guns/AssaultRifle1/sfx/AssaultRifle1sound.ogg"}]},"inspectionKind":"gun","twoHanded":true}]'. ItemException: No such item 'AssaultRifle1'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[omnitool1, 1, {}]'. ItemException: No such item 'omnitool1'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid 38b3a245534daac3dbab3b73f0c635ce : StarException: Unknown species kind 'n7human'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid 44b0d4db0a5b158706ec7ad87b20368f : StarException: Unknown species kind 'novakid+'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cheatbandage, 998, {}]'. ItemException: No such item 'cheatbandage'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[generatedgun, 1, {"spread":1,"itemName":"generatedgun","weaponType":"Lightning Coil","recoilTime":0.1,"projectileType":"lightningthrower","projectile":{"level":10.0871,"power":0.441505},"classMultiplier":0.25,"level":10.0871,"levelScale":263.061,"inventoryIcon":[{"position":[-8.9,0],"image":"/items/guns/randomgenerated/lightningcoil/butt/5.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"},{"position":[0,0],"image":"/items/guns/randomgenerated/lightningcoil/middle/5.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"},{"position":[10.9,0],"image":"/items/guns/randomgenerated/lightningcoil/barrel/1.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"}],"rarity":"uncommon","fireTime":0.0602161,"firePosition":[14,3],"handPosition":[-3.5,-0],"generated":true,"inspectionKind":"gun","twoHanded":true,"muzzleEffect":{"fireSound":[{"file":"/sfx/gun/lightningcoil1.wav"},{"file":"/sfx/gun/lightningcoil2.wav"},{"file":"/sfx/gun/lightningcoil3.wav"}],"animation":"/animations/muzzleflash/electromuzzle/electromuzzle.animation"},"drawables":[{"position":[-8.9,0],"image":"/items/guns/randomgenerated/lightningcoil/butt/5.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"},{"position":[0,0],"image":"/items/guns/randomgenerated/lightningcoil/middle/5.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"},{"position":[10.9,0],"image":"/items/guns/randomgenerated/lightningcoil/barrel/1.png?replace;e35f5d=aa1d1b;b22042=8b1311;871132=5d0100;808080=808080;606060=606060;404040=404040"}],"shortdescription":"Nerve-Rending Zapper"}]'. StarException: Unknown projectile with typeName lightningthrower.
    ProjectileDatabase::damageKindImage(String)
    Gun::Gun(Variant, String)
    GunFactory::instance(Variant, String, Variant)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cheatfood, 995, {}]'. ItemException: No such item 'cheatfood'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[omnitool1, 1, {}]'. ItemException: No such item 'omnitool1'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[flagn7human, 1, {}]'. ItemException: No such item 'flagn7human'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[biotic-slow, 1, {}]'. ItemException: No such item 'biotic-slow'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[biotic-lift, 1, {}]'. ItemException: No such item 'biotic-lift'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[smeeomniblade1, 1, {"description":"A basic version of an Omni-blade. Sharp and reliable.","shortdescription":"Omni-Blade B-1","primaryStances":{"projectileType":"smeeomniblade1swoosh","projectile":{"speed":0.1,"power":4},"idle":{"armAngle":-90,"twoHanded":false,"swordAngle":-90,"handPosition":[-4,-15.5],"armFrameOverride":"idleMelee","duration":0.1},"windup":{"armAngle":0,"twoHanded":false,"swordAngle":-60,"handPosition":[0.2,-24],"duration":0.2,"statusEffects":[{"kind":"shieldsuppressed","duration":0.1},{"kind":"smeeomniglow","amount":0.5,"color":[255,238,169]}]},"cooldown":{"armAngle":-140,"twoHanded":false,"swordAngle":-90,"handPosition":[2,-10],"duration":0.4,"statusEffects":[{"kind":"shieldsuppressed","duration":0.1},{"kind":"smeeomniglow","amount":0.5,"color":[255,238,169]}]}},"image":"smeeomniblade1.png","itemName":"smeeomniblade1","level":1,"soundEffect":{"fireSound":[{"file":"/sfx/melee/swing_onehanded.wav"}]},"inspectionKind":"sword","fireAfterWindup":true,"dropCollision":[-4,-3,4,3],"kind":"Shortsword","maxStack":1,"fireTime":0.6,"firePosition":[22,-2],"rarity":"uncommon"}]'. ItemException: No such item 'smeeomniblade1'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not load /tech/biotic-slow/biotic-slow.tech asset, attempting to use default.
    AssetException: Could not read variant asset /tech/biotic-slow/biotic-slow.tech
    caused by: AssetException: No such asset '/tech/biotic-slow/biotic-slow.tech'
    Assets::read(String)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::variant(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Warn: Could not load tech module '/tech/biotic-slow/biotic-slow.tech' reason: VariantException: Improper conversion to VariantMap from null
    Variant::mapPtr()
    Variant::get(String)
    String Variant::tget<String>(String)
    Variant::getString(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not load /tech/biotic-lift/biotic-lift.tech asset, attempting to use default.
    AssetException: Could not read variant asset /tech/biotic-lift/biotic-lift.tech
    caused by: AssetException: No such asset '/tech/biotic-lift/biotic-lift.tech'
    Assets::read(String)
    Assets::readVariant(String)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadVariant(String)::{lambda()#1}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadVariant(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::variant(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Warn: Could not load tech module '/tech/biotic-lift/biotic-lift.tech' reason: VariantException: Improper conversion to VariantMap from null
    Variant::mapPtr()
    Variant::get(String)
    String Variant::tget<String>(String)
    Variant::getString(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid 8d72ca0f958b2abd7aa545b32b07ca78 : StarException: Unknown species kind 'n7human'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[iridiumbar, 494, {}]'. ItemException: No such item 'iridiumbar'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[refinedEezo, 1000, {}]'. ItemException: No such item 'refinedEezo'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[palladiumbar, 499, {}]'. ItemException: No such item 'palladiumbar'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[m76revenant_1, 1, {"handPosition":[-11,0],"description":"M-76 Revenant I","twoHanded":true,"muzzleEffect":{"fireSound":[{"file":"/sfx/guns/m76revenant/m76revenant_fire1.ogg"},{"file":"/sfx/guns/m76revenant/m76revenant_fire2.ogg"}],"animation":"/animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.animation"},"inspectionKind":"gun","level":10,"firePosition":[20,4],"fireTime":0.091,"rarity":"Rare","inventoryIcon":"m76revenanticon.png","shortdescription":"M-76 Revenant I","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.1,"itemName":"m76revenant_1","learnBlueprintsOnPickup":["m76revenant_2"],"classMultiplier":1.7875,"projectile":{"speed":85,"power":72.7273},"projectileType":"bullet-4","image":"m76revenant.png"}]'. ItemException: No such item 'm76revenant_1'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[sr1bed, 1, {}]'. ItemException: No such item 'sr1bed'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[Eezoore, 3, {}]'. ItemException: No such item 'Eezoore'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[sr1shipdetails, 953, {}]'. ItemException: No such item 'sr1shipdetails'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[refinedEezo, 947, {}]'. ItemException: No such item 'refinedEezo'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[sr1shipwall, 422, {}]'. ItemException: No such item 'sr1shipwall'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[refinedEezo, 502, {}]'. ItemException: No such item 'refinedEezo'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[omnitool4, 1, {}]'. ItemException: No such item 'omnitool4'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[m97viper_9, 1, {"twoHanded":true,"fireOnRelease":true,"muzzleEffect":{"fireSound":[{"file":"/sfx/guns/m97viper/m97viper_fire1.ogg"}],"animation":"/animations/muzzleflash/bulletmuzzle2/bulletmuzzle2.animation"},"inspectionKind":"gun","level":10,"firePosition":[25,4],"fireTime":0.833333,"rarity":"Rare","inventoryIcon":"m97vipericon.png","shortdescription":"M-97 Viper IX","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.2,"itemName":"m97viper_9","learnBlueprintsOnPickup":["m97viper_10"],"description":"M-97 Viper IX","handPosition":[-14,0],"classMultiplier":5.34743,"projectileType":"bullet-3","projectile":{"speed":120,"power":61.2963},"image":"m97viper.png"}]'. ItemException: No such item 'm97viper_9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[m92mantis_9, 1, {"twoHanded":true,"fireOnRelease":true,"muzzleEffect":{"animation":"/animations/muzzleflash/gethmuzzleflash/gethmuzzle.animation","fireSound":[{"file":"/sfx/guns/m92mantis/m92mantis_fire1.ogg"},{"file":"/sfx/guns/m92mantis/m92mantis_fire2.ogg"},{"file":"/sfx/guns/m92mantis/m92mantis_fire3.ogg"}]},"inspectionKind":"gun","level":10,"firePosition":[20,4],"fireTime":0.833333,"rarity":"Rare","inventoryIcon":"m92mantisicon.png","shortdescription":"M-92 Mantis IX","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.1,"itemName":"m92mantis_9","learnBlueprintsOnPickup":["m92mantis_10"],"description":"M-92 Mantis IX","handPosition":[-13,0],"classMultiplier":8.04878,"projectileType":"energybullet2","projectile":{"power":22.7778,"speed":120},"image":"m92mantis.png"}]'. ItemException: No such item 'm92mantis_9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[m6carnifex_9, 1, {"twoHanded":false,"fireOnRelease":true,"muzzleEffect":{"animation":"/animations/muzzleflash/gethmuzzleflash/gethmuzzle.animation","fireSound":[{"file":"/sfx/guns/m6carnifex/m6carnifex_fire1.ogg"}]},"inspectionKind":"gun","level":10,"firePosition":[10,4],"fireTime":0.625,"rarity":"Rare","inventoryIcon":"m6carnifexicon.png","shortdescription":"M-6 Carnifex IX","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.1,"itemName":"m6carnifex_9","learnBlueprintsOnPickup":["m6carnifex_10"],"description":"M-6 Carnifex IX","handPosition":[-9,0],"classMultiplier":3.92925,"projectileType":"energybullet2","projectile":{"power":204.167,"speed":85},"image":"m6carnifex.png"}]'. ItemException: No such item 'm6carnifex_9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[smeeomniblade4, 1, {"description":"S.P.E.C.T.R.E. Omni-blade. Sharp and reliable.","shortdescription":"Omni-Blade B-4","primaryStances":{"cooldown":{"statusEffects":[{"duration":0.1,"kind":"shieldsuppressed"},{"color":[169,230,255],"amount":0.5,"kind":"smeeomniglow"}],"duration":0.4,"handPosition":[2,-10],"swordAngle":-90,"twoHanded":false,"armAngle":-140},"windup":{"statusEffects":[{"duration":0.1,"kind":"shieldsuppressed"},{"color":[169,230,255],"amount":0.5,"kind":"smeeomniglow"}],"duration":0.2,"handPosition":[0.2,-24],"swordAngle":-60,"twoHanded":false,"armAngle":0},"idle":{"duration":0.1,"armFrameOverride":"idleMelee","handPosition":[-4,-15.5],"swordAngle":-90,"twoHanded":false,"armAngle":-90},"projectile":{"power":300,"speed":0.1},"projectileType":"smeeomniblade4swoosh"},"image":"smeeomniblade4.png","itemName":"smeeomniblade4","level":1,"soundEffect":{"fireSound":[{"file":"/sfx/melee/swing_onehanded.wav"}]},"inspectionKind":"sword","fireAfterWindup":true,"dropCollision":[-4,-3,4,3],"kind":"Shortsword","maxStack":1,"fireTime":0.6,"firePosition":[22,-2],"rarity":"uncommon"}]'. ItemException: No such item 'smeeomniblade4'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[gethpulserifle_9, 1, {"handPosition":[-4,0],"description":"Geth Pulse Rifle IX","twoHanded":true,"muzzleEffect":{"fireSound":[{"file":"/sfx/guns/gethpulserifle/gethpulserifle_fire1.ogg"}],"animation":"/animations/muzzleflash/gethmuzzleflash/gethmuzzle.animation"},"inspectionKind":"gun","level":10,"firePosition":[20,3],"fireTime":0.07692,"rarity":"Rare","inventoryIcon":"gethpulserifleicon.png","shortdescription":"Geth Pulse Rifle IX","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.1,"itemName":"gethpulserifle_9","learnBlueprintsOnPickup":["gethpulserifle_10"],"classMultiplier":7.45333,"projectile":{"speed":85,"power":6.41026},"projectileType":"gethbullet","image":"gethpulserifle.png"}]'. ItemException: No such item 'gethpulserifle_9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[sr1radio, 98, {}]'. ItemException: No such item 'sr1radio'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[refinedEezo, 1000, {}]'. ItemException: No such item 'refinedEezo'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[n7armorIhead, 1, {}]'. ItemException: No such item 'n7armorIhead'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[n7armorIchest, 1, {}]'. ItemException: No such item 'n7armorIchest'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[n7armorIpants, 1, {}]'. ItemException: No such item 'n7armorIpants'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[biotic-slow, 1, {}]'. ItemException: No such item 'biotic-slow'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[biotic-lift, 1, {}]'. ItemException: No such item 'biotic-lift'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[m8avenger_9, 1, {"handPosition":[-2,0],"description":"M-8 Avenger IX","twoHanded":true,"muzzleEffect":{"fireSound":[{"file":"/sfx/guns/m8avenger/m8avenger_fire1.ogg"},{"file":"/sfx/guns/m8avenger/m8avenger_fire2.ogg"},{"file":"/sfx/guns/m8avenger/m8avenger_fire3.ogg"},{"file":"/sfx/guns/m8avenger/m8avenger_fire4.ogg"}],"animation":"/animations/muzzleflash/gethmuzzleflash/gethmuzzle.animation"},"inspectionKind":"gun","level":10,"firePosition":[18,5],"fireTime":0.125,"rarity":"Rare","inventoryIcon":"m8avengericon.png","shortdescription":"M-8 Avenger IX","dropCollision":[-8,-3,8,3],"maxStack":1,"recoilTime":0.1,"itemName":"m8avenger_9","learnBlueprintsOnPickup":["m8avenger_10"],"classMultiplier":9.60784,"projectile":{"speed":85,"power":5.66667},"projectileType":"energybullet2","image":"m8avenger.png"}]'. ItemException: No such item 'm8avenger_9'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Warn: Could not load tech module '/tech/biotic-slow/biotic-slow.tech' reason: VariantException: Improper conversion to VariantMap from null
    Variant::mapPtr()
    Variant::get(String)
    String Variant::tget<String>(String)
    Variant::getString(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Warn: Could not load tech module '/tech/biotic-lift/biotic-lift.tech' reason: VariantException: Improper conversion to VariantMap from null
    Variant::mapPtr()
    Variant::get(String)
    String Variant::tget<String>(String)
    Variant::getString(String)
    TechController::setupTechModules(List<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, deque<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > >, allocator<tuple<String, bool, Map<String, Variant, unordered_map<String, Variant, hash<String, void>, equal_to<String>, allocator<pair<String, Variant> > > > > > > >)
    TechController::TechController(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid 8e59b716bad6945a95d6c6e3ea7c0257 : StarException: Unknown species kind 'n7human'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cheatfood, 997, {}]'. ItemException: No such item 'cheatfood'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cheatbandage, 1000, {}]'. ItemException: No such item 'cheatbandage'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid c9c65880d50152f43e7b4f7d5988dbfb : StarException: Unknown species kind 'novakid+'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[weaponarmortable, 1, {}]'. ItemException: No such item 'weaponarmortable'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Failed to valid player with uuid f6b71e6b0f1979bca411545a29b51b92 : StarException: Unknown species kind 'crewnovakid'.
    SpeciesDatabase::species(String)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[implekor, 3, {}]'. ItemException: No such item 'implekor'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    ItemBag::ItemBag(Variant)
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Error: Could not instantiate item '[cabal, 1, {"handPosition":[-2,1],"description":"Beautiful, bright and loud. Light up your enemies today with the new Sandmeyer Industrial Cabal.","twoHanded":false,"muzzleEffect":{"fireSound":[{"file":"/sfx/cabal.wav"}],"animation":"/animations/muzzleflash/whippermf/whippermf.animation"},"inspectionKind":"gun","level":10,"firePosition":[16,10],"fireTime":0.4,"rarity":"Rare","inventoryIcon":"cabal.png","dropCollision":[-8,-3,8,3],"maxStack":1,"shortdescription":"SI Cabal Digivolver","itemName":"cabal","weaponType":"Vepr Digivolver","recoilTime":0.2,"classMultiplier":0.004,"projectile":{"power":1600,"speed":150},"projectileType":"cabalbullet","image":"cabal.png"}]'. ItemException: No such item 'cabal'
    ItemDatabase::itemData(String)
    ItemDatabase::createItem(ItemDescriptor)
    ItemDatabase::item(ItemDescriptor)
    ItemDatabase::loadItem(Variant)
    List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > > transform<List<shared_ptr<Item>, deque<shared_ptr<Item>, allocator<shared_ptr<Item> > > >, List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1}>(List<Variant, deque<Variant, allocator<Variant> > >, PlayerInventory::load(Variant)::{lambda(List<Variant, deque<Variant, allocator<Variant> > >)#1}::eek:perator()(List<Variant, deque<Variant, allocator<Variant> > >)::{lambda(Variant)#1})
    PlayerInventory::load(Variant)
    Player::player(shared_ptr<PlayerConfig>, Variant)
    PlayerStorage::init()
    ClientApplication::postSplashInitialization()
    ClientApplication::update()
    StarApplicationBase::run()
    _SDL_main
    _console_main

    Warn: Perf: ClientApplication::update millis: 9029
    Warn: Perf: StarApplicationBase::run.innerLoop.update millis: 9029
    Warn: Perf: StarApplicationBase::run.innerLoop millis: 9608
    Error: Access violation detected at 0 (Read of address 0)
    Error: Stack Trace...
    SignalHandlerImpl::sehTrampoline()
     
  4. leyhan

    leyhan Cosmic Narwhal












    oops... !

    this is too many :/
    can you send me your mod files?

    lyhroma@naver.com
    send here please :)
     
  5. Dolphinowl245

    Dolphinowl245 Pangalactic Porcupine

    :p nvm! Silly SB and its ways!
     
  6. leyhan

    leyhan Cosmic Narwhal

    oh...
    sorry for that. :3

    i think this mod will be more huge in next update.
    than,.. compatibility can be decreased :/

    if mod-crash was happened, that mods must be possessed 'Add-NPC' or 'Change-NPC' files. or converted some basic files.
    those things makes crashes to other-mod's works

    when you free, just find that slowly.
    you can find a cause of crashes :)


    if you need me, just tell me that mail.

    Have a nice day!
     
  7. EpicNomming

    EpicNomming Scruffy Nerf-Herder

    Gun request: Could you add in a revolver and a desert eagle please? Those are my two favorite hand guns.
     
  8. leyhan

    leyhan Cosmic Narwhal

    hahaha!
    already python-colt , Deserteagle mark XIX, Mk23 are added in 4.0update!

    waitfor next update ;)
     
  9. EpicNomming

    EpicNomming Scruffy Nerf-Herder

    Yay! Kar98k?
    :)
     
  10. leyhan

    leyhan Cosmic Narwhal

    yeah, kar98k with mosinnagant had been added.
    now, i'm in balancing and testing S.C.A.A - medal system. ;)
     
  11. mister moon

    mister moon Void-Bound Voyager

    um hey i like the mod but can you make so you can get rations like in the militery?
     
  12. Nienna_orr

    Nienna_orr Pangalactic Porcupine

    Uh Hey i seem to have some trouble installing your mod onto my server (It's a bought one from Gameservers.) Whenever I move the files over to the server mods it seems to crash. While I do have a lot of mods I don't see how it would crash the server as I can easily load into my game without any crashs.


    Edit: I can get all the mods I have but it will be a slightly long list. But I still don't see why they would crash the server if they work fine for me in single player along with my friends.
     
  13. EpicNomming

    EpicNomming Scruffy Nerf-Herder

    When is the amazing new update going to come out? I like this mod a lot.
    :)
     
  14. leyhan

    leyhan Cosmic Narwhal

    well, this mod's needs more compatibility.
    but,, if you can play in singleplay, multi-play will be fine.

    i think, multi-play server has some.. cashes. like, data.. (ex, universe data, ..whatever.)
    that data contains some complex-objective made by lots of mods.
    that object( or data) cause some crash.. i think.

    or,

    just mod-crash..
    i think this can be solved only check mod-list.. one by one.. :/


    if you need any assist, i'll help you.

    have a good day ! :)
     
  15. leyhan

    leyhan Cosmic Narwhal

    rations? um..
    ok, i'll think about that. :)

    Thanks for feedback!
     
  16. leyhan

    leyhan Cosmic Narwhal

    already, 4.0 update now on testing.

    wait for 1~2weeks please. :)

    Thank you for playing my mod :)
    Have a good game! :rofl:
     
  17. mister moon

    mister moon Void-Bound Voyager

    no thank you for listening! :D
     
  18. Corraidhín

    Corraidhín Supernova

    Metal slug on starbound! the words fail me to express how amazed i am at this mod! theres so much content this would qualify as "Campaign-type" add on
     
    mister moon likes this.
  19. leyhan

    leyhan Cosmic Narwhal

    Thank you for feedback :)
    in 4.0, you can meet some new mission with lots of contents.

    wait for 4.0!
     
    mister moon and Corraidhín like this.
  20. Corraidhín

    Corraidhín Supernova

    Awesome! :3 thank you very much for all the work you put in this amazing mod! ^^
     
    mister moon likes this.

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